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Game apparatus, storing medium that stores control program of virtual camera, and control method of virtual camera

机译:游戏装置,存储虚拟照相机的控制程序的存储介质以及虚拟照相机的控制方法

摘要

A game apparatus includes a CPU. The CPU generates a game image based on an image photographed by a virtual camera arranged in a game space, and displays the game image on a monitor connected to the game apparatus. A character location of a player character is used as a target location, for example, and the virtual camera is moved in such a manner that a location of a point-of-regard (point-of-regard location) of the virtual camera is brought close to this target location at a predetermined ratio. That is, the virtual camera follows the player character from behind after some delay.
机译:游戏设备包括CPU。 CPU基于由布置在游戏空间中的虚拟照相机拍摄的图像来生成游戏图像,并将该游戏图像显示在与游戏设备连接的监视器上。例如,将玩家角色的角色位置用作目标位置,并且以如下方式移动虚拟摄像机:虚拟摄像机的关注点的位置(关注点位置)是以预定比例接近目标位置。即,虚拟摄像机经过一定延迟后从后面跟随玩家角色。

著录项

  • 公开/公告号US7753785B2

    专利类型

  • 公开/公告日2010-07-13

    原文格式PDF

  • 申请/专利权人 KATSUHITO NISHIMURA;

    申请/专利号US20040803881

  • 发明设计人 KATSUHITO NISHIMURA;

    申请日2004-03-19

  • 分类号A63F9;G06T17;

  • 国家 US

  • 入库时间 2022-08-21 18:52:30

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