首页> 外国专利> SCALABLE TECHNIQUES FOR PROVIDING REAL-TIME PER-AVATAR STREAMING DATA IN VIRTUAL REALITY SYSTEMS THAT EMPLOY PER-AVATAR RENDERED ENVIRONMENTS

SCALABLE TECHNIQUES FOR PROVIDING REAL-TIME PER-AVATAR STREAMING DATA IN VIRTUAL REALITY SYSTEMS THAT EMPLOY PER-AVATAR RENDERED ENVIRONMENTS

机译:在采用虚拟环境的虚拟现实系统中提供实时每个虚拟化流数据的可伸缩技术

摘要

Scalable techniques for rendering emissions represented using segments of streaming data, the emissions being potentially perceivable from many points of perception and the emissions and the points of perception having relationships that vary in real time. The techniques filter the segments by determining for a time slice whether a given emission is perceptible to a given point of perception. If it is not, the segments of streaming data representing the emission are not used to render the emissions as perceived from the given point of perception. The techniques are used in networked virtual environments to render audio emissions at clients in a networked virtual reality system. With audio emissions, one determinant of whether a given emission is perceivable at a given point of perception is whether psychoacoustic properties of other emissions mask the given emission. The segments representing the streaming data also contain metadata which is used both in the filtering and in rendering the streaming data for a point of perception at which the emission is perceived.
机译:用于渲染排放的可扩展技术使用流数据段表示,可从多个感知点感知到排放,并且排放与感知点之间的关系实时变化。该技术通过确定一个时间片来确定给定的发射是否可感知给定的感知点,从而对片段进行过滤。如果不是,则表示排放的流数据段不用于渲染从给定感知点感知到的排放。该技术用于网络虚拟环境中,以在网络虚拟现实系统中的客户端处渲染音频。对于音频发射,确定给定发射在给定感知点上是否可感知的一个决定因素是其他发射的心理声学特性是否掩盖了给定发射。代表流数据的段还包含元数据,该元数据在过滤和渲染流数据中用于感知发射的感知点。

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