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A G-LEARNING STUDYING METHOD ON LEARNING LANGUAGES BY GRAFTING THE CHARACTERS OF COLORS, FIGURES AND PICTURES INTO THE MERITS OF STUDYING MACHINES
A G-LEARNING STUDYING METHOD ON LEARNING LANGUAGES BY GRAFTING THE CHARACTERS OF COLORS, FIGURES AND PICTURES INTO THE MERITS OF STUDYING MACHINES
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机译:通过将颜色,数字和图片的字符移植到学习机的优点中的一种学习语言的G学习方法
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摘要
PURPOSE: A G-learning studying method for learning a language by bonding the features of a color, a drawing, and a picture with the merits of a learning device is provided to make a user who loses interest to feel learning like a game, thereby increasing learning effects. CONSTITUTION: A capital letter card(10) is a card for learning alphabet capital letters. A Korean pronunciation card(20) is a card for learning a Korean pronunciation of an alphabet. A small letter card(30) is a card for learning alphabet small letters. The current level of a game item is displayed on a level display unit(100). A time adjusting button(101) adjusts the correct selection limiting time of the game item or a time cycle at which the content of a card is changed. A score display unit(102) shows a cyber money obtaining score of a player. A character icon corresponding to the player is displayed on a user display unit(103).
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