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Synchronization of the Swarm-based through a network object store

机译:通过网络对象库实现基于Swarm的同步

摘要

An object set may be redundantly stored by a set of computers, each configured to store a local representation of corresponding objects. When a computer changes the object set (e.g., by adding or altering an object), the updated object may be synchronized across the computers by iteratively forming and using an ad hoc swarm network from the neighbors of a node storing the updated object. This swarm network may operate cooperatively, where each node distributes object chunks to other nodes as quickly as possible, and may disregard concepts of competitive swarm networks such as fairness and cheating avoidance, which may not apply to cooperative swarming and might otherwise slow the propagation of the object. An alternative “ask” technique may be included to identify and recover missed object updates, and a computing environment host may be included as an authoritative object source and/or as an object store of last resort.
机译:对象集可以由一组计算机冗余地存储,每个计算机被配置为存储对应对象的本地表示。当计算机改变对象集时(例如,通过添加或改变对象),可以通过迭代地形成并使用来自存储更新对象的节点的邻居的特设群网络在计算机之间同步更新对象。该群体网络可以协同操作,其中每个节点都将对象块尽快分配给其他节点,并且可以忽略竞争性群体网络的概念,例如公平性和作弊避免,这可能不适用于协作性群体,否则可能减慢传播速度。物体。另一种“询问”可以包括技术以识别和恢复丢失的对象更新,并且可以包括计算环境主机作为权威对象源和/或作为最后的对象存储。

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