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ONLINE ASYNCHRONOUS GAME WITH PLAYER-MATCHING MECHANIC BASED ON GAMEPLAY CHARACTERISTICS
ONLINE ASYNCHRONOUS GAME WITH PLAYER-MATCHING MECHANIC BASED ON GAMEPLAY CHARACTERISTICS
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机译:基于游戏特征的具有玩家匹配机制的在线异步游戏
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摘要
A player-matching mechanic selects users for an online asynchronous game where players specify moves at different times. Values from instances of the game are used to determine characteristics of the users including at least one of gameplay characteristics or chat characteristics. Users can be chosen for instances of the game by comparing values corresponding to these characteristics.
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