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Method, computer graphics image rendering system and computer-readable data storage medium for computing of indirect illumination in a computer graphics image of a scene

机译:用于计算场景的计算机图形图像中的间接照明的方法,计算机图形图像渲染系统和计算机可读数据存储介质

摘要

Method for real-time computing of indirect illumination in a computer graphics image of a scene, comprising: defining a light propagation volume as a three-dimensional grid consisting of a plurality of grid cells; allocating a plurality of secondary light sources to grid cells of said light propagation volume; accumulating directional, colored irradiance contributions of all secondary light sources in a respective grid cell and repeating this step of accumulating for all grid cells of the light propagation volume to thereby obtain an initial indirect light intensity distribution. The propagation of light in said light propagation volume is then iteratively computed starting with the initial indirect light intensity to obtain a final indirect light intensity distribution, which is used for rendering the scene illuminated by the final indirect light intensity distribution during a usual scene rendering process from a camera's point of view.
机译:用于实时计算场景的计算机图形图像中的间接照明的方法,包括:将光传播体积定义为由多个网格单元组成的三维网格;为所述光传播量的网格单元分配多个辅助光源;累积相应栅格单元中所有辅助光源的定向,有色辐照度贡献,并重复此步骤以累积所有光传播体积的栅格单元,从而获得初始间接光强度分布。然后从初始间接光强度开始迭代计算光在所述光传播体积中的传播,以获得最终间接光强度分布,该分布用于在通常的场景渲染过程中渲染最终的间接光强度分布照亮的场景。从相机的角度来看。

著录项

  • 公开/公告号US8542231B2

    专利类型

  • 公开/公告日2013-09-24

    原文格式PDF

  • 申请/专利权人 ANTON KAPLANYAN;

    申请/专利号US20100825973

  • 发明设计人 ANTON KAPLANYAN;

    申请日2010-06-29

  • 分类号G06T15/50;

  • 国家 US

  • 入库时间 2022-08-21 16:46:01

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