首页> 外国专利> A METHOD FOR TERRAIN RENDERING USING VERTEX COHESION MAP

A METHOD FOR TERRAIN RENDERING USING VERTEX COHESION MAP

机译:一种基于顶点凝聚图的地形渲染方法

摘要

The present invention relates to a terrain data visualization method using a vertex cohesion map, and more specifically, (1) filtering the numerical data model data (DEM Data) to calculate the amount of change in the slope between each sample point; (2) calculating a motion vector of each vertex based on the gradient change amount; (3) storing the movement vector and the height value of the point to be moved in a vertex aggregation map; And (4) loading the vertex aggregation map into a vertex shader and moving the vertices of the regular lattice to generate the terrain. According to the terrain data visualization method using the vertex aggregation map proposed by the present invention, after uploading the vertex aggregation map to the vertex shader instead of the DEM data, by moving the vertex using a vector stored in the vertex aggregation map, the terrain is visualized For example, geometric errors can be effectively reduced by agglomerating vertices to the point where the slope change of the terrain is large.
机译:本发明涉及一种使用顶点内聚图的地形数据可视化方法,更具体地讲,(1)过滤数值数据模型数据(DEM Data)以计算每个采样点之间的斜率变化量; (2)根据梯度变化量计算每个顶点的运动矢量; (3)在顶点聚合图中存储运动矢量和待移动点的高度值; (4)将顶点聚合图加载到顶点着色器中,并移动规则晶格的顶点以生成地形。根据本发明提出的使用顶点聚合图的地形数据可视化方法,在将顶点聚合图上传到顶点着色器而不是DEM数据之后,通过使用存储在顶点聚合图中的矢量移动顶点,地形例如,可以通过将顶点凝聚到地形的坡度变化较大的点来有效地减少几何误差。

著录项

  • 公开/公告号KR101214661B1

    专利类型

  • 公开/公告日2012-12-24

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20110030650

  • 发明设计人 신병석;이은석;조인우;

    申请日2011-04-04

  • 分类号G06T17/05;

  • 国家 KR

  • 入库时间 2022-08-21 16:27:59

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