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METHOD FOR GENERATING FOURIER HOLOGRAM OF 3D OBJECT USING MULTIPLE ORTHOGRAPHIC VIEW IMAGE AND OPTICAL APPARATUS FOR LOADING THE FOURIER HOLOGRAM
METHOD FOR GENERATING FOURIER HOLOGRAM OF 3D OBJECT USING MULTIPLE ORTHOGRAPHIC VIEW IMAGE AND OPTICAL APPARATUS FOR LOADING THE FOURIER HOLOGRAM
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机译:利用多个正交视点图像和光学装置生成3D对象傅里叶全息图的方法
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摘要
to record the object in all directions, and generating a plurality of 2D images, the 2D image generated and converting into a 3D image, each point of the object on the converted 3D image O (x, y, z) that is projected onto a projection plane orthogonal to P s , t (x p , y p ) as calculated by the steps of: converting, for each point of the object O (x, y, z) from the B phase, wherein s , t (x p , y p ) and calculating, the calculated P s , t (x p , y p ) and the calculated B s , t (x p , y p ), multiply the value obtained by multiplying the x p and y p Each double integration with respect to constitutes a step of calculating a Fourier hologram H (s, t). According to the above, parallel projection (parallel projection) by creating a hologram, and on the basis of the reproduction naejineun orthogonal projection (orthographic projection), eliminating the restriction of the reproduction distance or angle. Thus, there is an effect that can be reversed or at random to change the reproduction distance naejineun the phase rotation. Further, the computer generated hologram (computer generated hologram, CGH) by, depending on how the hologram generation, the problem of the minute vibration and the optical system to be exposed for an extended time in the recording medium of the optical system is removed. On the other hand, 2D image by using a 3D image, not to create a hologram, there is an effect that can be generated by a hologram having a three-dimensional face of the object, as well as with respect to the entire surface of the object. ;
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机译:以在所有方向上记录对象,并生成多个2D图像,生成2D图像并将其转换为3D图像,将转换后的3D图像O(x,y,z)上的对象的每个点投影到正交于P s Sub> ,t Sub>(x p Sub>,y p Sub>)的投影平面,其计算步骤如下:从B相开始,针对对象O(x,y,z)的每个点转换,其中 s Sub> ,t Sub>(x p Sub>, y p Sub>)并计算,计算出的P s Sub> ,t Sub>(x p Sub>,y p < / Sub>)和计算出的B s Sub> ,t Sub>(x p Sub>,y p Sub>),将值相乘通过将x p Sub>和y p相乘获得的结果相对于 Sub>的每个双积分都是计算傅立叶全息图H(s,t)的步骤。根据上述,通过产生全息图来进行平行投影(平行投影),并且在再现再现正交投影(正交投影)的基础上,消除了再现距离或角度的限制。因此,具有可以反转或随机改变相位旋转的再现距离的效果。此外,通过根据全息图的产生方式,消除了微振动和光学系统将在光学系统的记录介质中长时间暴露的问题,从而消除了计算机产生的全息图(计算机产生的全息图,CGH)。另一方面,通过使用3D图像而不是创建全息图的2D图像,存在具有具有物体的三维面以及相对于物体的整个表面的全息图可以产生的效果。物体。 ;
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