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Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
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机译:具有多个渐进奖励等级以及提供递进奖励等级之一的基于技能的确定的游戏系统和方法
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摘要
A gaming system which includes a plurality of progressive awards in an MLP configuration. In a triggered bonus event, a player begins at the lowest progressive award level of the MLP and attempts to reach a higher progressive award level based on their decisions in the bonus event. If as a result of their play in the bonus event, a player is provided a progressive award other than the lowest level progressive award, one or more of the remaining lower level progressive awards (i.e., a progressive award associated with a lower level of the MLP than the provided progressive award) are shifted to account for the provided progressive award. The lowest level progressive award (which is temporality left vacant by the shifting of the remaining progressive awards) is reset to a set value, thus providing that the progressive award hierarchy is preserved regardless of which progressive award is provided to the player.
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