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REAL TIME EYE TRACKING FOR HUMAN COMPUTER INTERACTION

机译:实时眼动与人机交互

摘要

A gaze direction determining system and method is provided. A two-camera system may detect the face from a fixed, wide-angle camera, estimates a rough location for the eye region using an eye detector based on topographic features, and directs another active pan-tilt-zoom camera to focus in on this eye region. A eye gaze estimation approach employs point-of-regard (PoG) tracking on a large viewing screen. To allow for greater head pose freedom, a calibration approach is provided to find the 3D eyeball location, eyeball radius, and fovea position. Both the iris center and iris contour points are mapped to the eyeball sphere (creating a 3D iris disk) to get the optical axis; then the fovea rotated accordingly and the final, visual axis gaze direction computed.
机译:提供了一种注视方向确定系统和方法。两相机系统可以从固定的广角相机检测到面部,使用基于地形特征的眼睛检测器估计眼睛区域的粗略位置,并引导另一个活动的平移-倾斜-变焦相机专注于此眼睛区域。视线估计方法在大型查看屏幕上采用了视点(PoG)跟踪。为了获得更大的头部姿势自由度,提供了一种校准方法来查找3D眼球位置,眼球半径和中央凹位置。虹膜中心和虹膜轮廓点都映射到眼球(创建3D虹膜盘)以获取光轴。然后中央凹相应旋转,并计算最终的视轴注视方向。

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