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METHOD OF TACTICAL TRAINING ATHLETES OF PLAYING SPORTS

机译:竞技战术训练运动员的方法。

摘要

FIELD: sports.;SUBSTANCE: invention relates to physical culture and sports, and is designed for tactical training of athletes of playing sports. The video segments of sports game are created, with the participation of a given number of athletes, containing both separate episodes, set game situations developing in time with set sequences of their change over time. On the server, a database of assembled video segments is formed, with conventional numbers of typical game situations, and a database of athletes with their personal data. One or several video segments are chosen from the server database. The computers of the athletes are connected to the server, on the server the athletes are authorized, and in case of the positive authorization result the typical game situations are shown first to the athletes, which are contained in the selected video segments, as well as their conventional numbers. Then the selected video segments are replayed. The server sends the video image of the video segments to the computers of the athletes. The athletes recognize the typical game situations and introduce their conventional numbers to the computers, which transmit them to the server. The server calculates the total time of recognition by each athlete of each typical situation. During playing the video segments the video information about the typical game situations, the time of their detection, and the number of recognition errors of the athletes is entered in the server memory for subsequent displaying with a view of its subsequent analysis.;EFFECT: increase of the efficiency of the tactical training of athletes of playing sports due to the possibility of displaying an unlimited number of game situations developing in time.
机译:技术领域本发明涉及体育和体育,并且被设计用于进行运动的运动员的战术训练。在给定数量的运动员的参与下创建体育比赛的视频片段,其中包含两个单独的情节,随着时间的推移随着时间的变化设置了设定的比赛情况。在服务器上,形成具有常规比赛情况的常规数量的组合视频片段的数据库,以及具有其个人数据的运动员数据库。从服务器数据库中选择一个或几个视频段。运动员的计算机连接到服务器,在服务器上对运动员进行了授权,并且在获得肯定授权结果的情况下,首先向运动员显示典型的比赛情况,这些情况包含在选定的视频段以及他们的常规数字。然后重播选定的视频片段。服务器将视频片段的视频图像发送到运动员的计算机。运动员认识到典型的比赛情况,并将其常规编号引入计算机,然后将其传输到服务器。服务器计算每个运动员对每种典型情况的识别总时间。在播放视频片段期间,将有关典型比赛情况,检测时间以及运动员识别错误的次数的视频信息输入到服务器内存中,以供随后显示,并对其进行后续分析;效果:增加比赛的战术训练效率的提高,因为有可能及时显示无限数量的比赛情况。

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