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Storytelling environment: altering gameplay based on battery life

机译:讲故事的环境:根据电池寿命更改游戏方式

摘要

Embodiments provide techniques for modifying story playback based on battery charge levels. A story that includes a plurality of actions and, for each of the plurality of actions, stimulus criteria indicating when the respective action is to be performed, is retrieved for playback. Embodiments determine a plurality of available storytelling devices for use in playback of the story and assign each of the plurality of actions within the story to a respective one or more of the plurality of available storytelling devices, based at least in part on a respective indication of battery charge for the respective storytelling device. Playback of the story is then initiated using, for each of the plurality of actions, the assigned one or more available storytelling devices to perform the respective action, responsive to a determination that the corresponding stimulus criteria is satisfied.
机译:实施例提供了用于基于电池电量来修改故事回放的技术。检索包括多个动作的故事,并且对于多个动作中的每个动作,指示用于何时执行各个动作的刺激标准,以进行回放。实施例至少部分地基于以下内容的相应指示,确定用于在故事的回放中使用的多个可用的叙事设备,并且将故事内的多个动作中的每个动作分配给多个可用的叙事设备中的相应一个或多个。各个讲故事设备的电池电量。然后,响应于确定满足相应的刺激标准,对于多个动作中的每一个,使用所分配的一个或多个可用的叙事设备来执行相应动作来开始故事的回放。

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