首页> 外国专利> BOARD GAME WITH A MATHEMATICAL COMBINATION OF 256 PLURALITY NUMBER PATTER BOARD GAME LAYOUT DESIGN AND NEW INTERACTIVE MECHANISM TOOLS.�

BOARD GAME WITH A MATHEMATICAL COMBINATION OF 256 PLURALITY NUMBER PATTER BOARD GAME LAYOUT DESIGN AND NEW INTERACTIVE MECHANISM TOOLS.�

机译:数学上结合了256个通用数字模式的棋盘游戏布局设计和新的交互机制工具。

摘要

The present invention relates and based on ancient traditional board game snake and ladder. The present invention is board games that include Power Ludo� and Snake-O-ladder� game with new and novel mechanism tool that differentiating the new Power Ludo and snake and ladder game with traditional game. The present invention board game invention relates to an active learning system and method to board games employing active learning methodology on team skills, strategy and same time increase education & awareness with the likelihood of learning nutrition rich food among kids age group 4 to 15 years. Active Learning Methodology intended to facilitate learning of educational material using a competitive, performance-based, game-playing environment that may involve winning, losing, rewards, and challenges. The present invention board game includes mechanism device like Snake-O-Ladder base, sling shot (Funny Gulel), player ring and dice Box. This invention includes new sets of game rules require intelligence and involve the concept of team building and other learning skills to nurture young one™s brain. The new set of the game invention also unique by way of its mathematical combination that results in board game multiple Snake-O ladder board game layout patterns in 256 different number pattern layouts.
机译:本发明涉及并基于古代传统的棋盘游戏蛇和梯子。本发明是包括具有新的和新颖的机制工具的Power Ludo和Snake-O-ladder游戏的棋盘游戏,其将新的Power Ludo和蛇梯游戏与传统游戏区分开。棋盘游戏本发明涉及一种棋盘游戏的主动学习系统和方法,该棋盘游戏采用关于团队技能,策略的主动学习方法,并同时增加教育和意识,并有可能在4至15岁的儿童中学习营养丰富的食物。主动学习方法旨在使用竞争性,基于绩效的游戏环境促进学习教材,其中可能涉及胜利,失败,奖励和挑战。本发明的棋盘游戏包括诸如Snake-O-Ladder基座,吊索射击(Funny Gulel),玩家环和骰子盒之类的机械装置。本发明包括需要智力的新的游戏规则集,并且涉及团队建设和其他学习技能的概念,以培养年轻人的大脑。新的一组游戏发明还通过其数学组合而独树一帜,该数学组合导致棋盘游戏以256种不同的数字图案布局生成多个Snake-O阶梯棋盘游戏布局图案。

著录项

  • 公开/公告号IN201611039317A

    专利类型

  • 公开/公告日2017-03-03

    原文格式PDF

  • 申请/专利权人

    申请/专利号IN201611039317

  • 发明设计人 SUNIL AGARWAL;

    申请日2016-11-17

  • 分类号A63F13/98;

  • 国家 IN

  • 入库时间 2022-08-21 13:38:40

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