首页> 外国专利> METHOD AND DEVICE FOR MATCHING PLAYERamp;prime;S GAME OPPONENT USING QUEUE

METHOD AND DEVICE FOR MATCHING PLAYERamp;prime;S GAME OPPONENT USING QUEUE

机译:使用队列匹配玩家和主要对手的方法和设备

摘要

The present invention relates to a method and device for matching a player′s game opponent using a queue. According to a first aspect of the present invention, the method for matching a player′s game opponent using a queue includes: providing a queue, which is a queue for a player who has requested a game provision, to each of at least one group having a certain criterion for classifying a plurality of players; placing a player of each group in a queue provided for each group, counting a waiting time from when the player is placed in the queue; closing the queue so that placement of the player in the queue is interrupted after a predetermined waiting time has elapsed; and matching at least one player placed in the queue according to the order in which they are placed in the queue.;COPYRIGHT KIPO 2017
机译:本发明涉及一种使用队列来匹配玩家和主要游戏对手的方法和设备。根据本发明的第一方面,使用队列来匹配玩家和主要游戏对手的方法包括:向至少一个组中的每一个提供队列,该队列是请求游戏提供的玩家的队列。具有对多个玩家进行分类的特定标准;将每个组的播放器放置在为每个组提供的队列中,计算从将该播放器放置在队列中起的等待时间;关闭队列,以便在经过预定的等待时间后中断玩家在队列中的放置;并根据排列在队列中的至少一名玩家进行匹配。; COPYRIGHT KIPO 2017

著录项

  • 公开/公告号KR20170077629A

    专利类型

  • 公开/公告日2017-07-06

    原文格式PDF

  • 申请/专利权人 NEXON CORPORATION;

    申请/专利号KR20150187701

  • 发明设计人 KIM JEONG HUNKR;

    申请日2015-12-28

  • 分类号A63F13/70;A63F13/69;A63F13/795;A63F13/798;

  • 国家 KR

  • 入库时间 2022-08-21 13:27:05

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