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NPC NPC decision making modelling method in dynamic terrain analysis by prospect theory

机译:基于前景理论的动态地形分析中的NPC决策建模方法

摘要

The present invention applies Prospect Theory in behavioral economics to game artificial intelligence techniques to make decisions and actions of Non Player Character (NPC) NPC decision modeling method in dynamic terrain analysis based on perspective theory is presented. The NPC decision modeling method in the prospect theory based dynamic terrain analysis according to the present invention is based on the prospect theory based decision algorithm which performs the dynamic terrain analysis using the prospect theory to select the moving target point of the NPC, It is possible to design a game with a three-dimensional and intelligent nature, and it is possible to increase the enthusiastic interest and interest of the game user in the game, And a technical feature that can be effectively applied to a sports game to improve the quality of the game.
机译:本发明将行为经济学中的预期理论应用于游戏人工智能技术,以基于视角理论提出动态地形分析中非玩家角色(NPC)NPC决策建模方法的决策和动作。根据本发明的基于前景理论的动态地形分析中的NPC决策建模方法基于基于前景理论的决策算法,该决策算法使用前景理论执行动态地形分析以选择NPC的移动目标点,这是可能的。设计具有三维智能性质的游戏,可以提高游戏用户对游戏的热情和兴趣,并且可以有效地应用于体育游戏以提高游戏质量的技术特征游戏。

著录项

  • 公开/公告号KR101692539B1

    专利类型

  • 公开/公告日2017-01-17

    原文格式PDF

  • 申请/专利权人 동서대학교 산학협력단;

    申请/专利号KR20140191990

  • 发明设计人 이동훈;

    申请日2014-12-29

  • 分类号G06Q50/10;

  • 国家 KR

  • 入库时间 2022-08-21 13:26:18

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