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Game state-sensitive selection of media sources for media coverage of a sporting event
Game state-sensitive selection of media sources for media coverage of a sporting event
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机译:游戏状态敏感的媒体来源选择,用于体育赛事的媒体报道
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摘要
A media processing unit may identify, automatically based on game play data relating to game events of a sporting event and a set of source selection rules, different media portions from different media sources to include in the media coverage of a particular sporting event. Each of the different media sources may be configured to deliver different media related to the sporting event. The media processing unit determines a plurality of media mappings, which each associate a media portions with a game portions. Based on the determined media mappings, for each game portion, a media processing unit may select a media portion delivery to a user as media coverage of the game portion.
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