首页> 外国专利> Asynchronous Online Game Play and Defend Mode Processing to Enable Social Friends to Assist and Alter Game Play Outcomes

Asynchronous Online Game Play and Defend Mode Processing to Enable Social Friends to Assist and Alter Game Play Outcomes

机译:异步在线游戏进行和保卫模式处理,使社交朋友能够辅助和更改游戏结果

摘要

Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
机译:用于允许用户参与并更改异步游戏结果的方法包括:在游戏过程中,接收由第二玩家在第一玩家的游戏基地发起的攻击的指示。作为响应,生成第一社交帖子以将攻击的第一玩家通知朋友并请求协助以捍卫第一玩家的游戏基地。在第一社交位置处从第三玩家检测到保卫第一玩家的游戏基地的接受。作为响应,发起第二玩家攻击的游戏重播,并且使第三玩家能够参与游戏重播并捍卫第一玩家的游戏基础。产生第二社交帖子以通知第一玩家和第一玩家的朋友第三玩家在捍卫第一玩家的游戏基地方面的贡献。

著录项

  • 公开/公告号US2017348599A1

    专利类型

  • 公开/公告日2017-12-07

    原文格式PDF

  • 申请/专利权人 ZYNGA INC.;

    申请/专利号US201715683767

  • 发明设计人 CAMERON MCNEIL;JORDAN MAYNARD;

    申请日2017-08-22

  • 分类号A63F13/497;A63F13/87;A63F13/847;

  • 国家 US

  • 入库时间 2022-08-21 12:58:55

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