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Asynchronous Online Game Play and Defend Mode Processing to Enable Social Friends to Assist and Alter Game Play Outcomes
Asynchronous Online Game Play and Defend Mode Processing to Enable Social Friends to Assist and Alter Game Play Outcomes
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机译:异步在线游戏进行和保卫模式处理,使社交朋友能够辅助和更改游戏结果
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摘要
Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
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