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COMPUTER-IMPLEMENTED METHOD FOR SERVING DIGITAL CONTENT RELATED TO A SPORTING ACTIVITY IN A SERVICE-ORIENTED ARCHITECTURE INFRASTRUCTURE
COMPUTER-IMPLEMENTED METHOD FOR SERVING DIGITAL CONTENT RELATED TO A SPORTING ACTIVITY IN A SERVICE-ORIENTED ARCHITECTURE INFRASTRUCTURE
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机译:在面向服务的建筑基础架构中,与运动活动相关的数字内容的计算机实现方法
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摘要
An aspect of the utility model is directed to a computer-implemented method in an electronic computer network system configured to serve, in a service-oriented architecture infrastructure, to first, second and third client devices communicating with the network system over a data communication channel digital content related to a real-world sporting activity such as basketball, football, soccer, volleyball, boxing, hockey, and the like. The method may include setting to be executable, by a processing server computing device, from a memory device coupled to the processing server computing device sports activity organizer-facing, sports player-facing and sports manager-facing components, effectively causing the sports activity organizer-facing, sports player-facing, and sports manager-facing components to be implemented, respectively, by the first, second and third client devices, and further causing portions of the served digital content to be presented on user interfaces of the first, second and third client devices, over the communication channel. The sports activity organizer-facing, sports player-facing and sports manager-facing components are electronic platforms which, independently of one another, are configurable using the processing server computing device and operable, respectively, using the first, second and third client devices.
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