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SYSTEMS AND METHODS FOR GENERATING MEDIA BASED ON PLAYER ACTION IN AN INTERACTIVE VIDEO GAMING ENVIRONMENT
SYSTEMS AND METHODS FOR GENERATING MEDIA BASED ON PLAYER ACTION IN AN INTERACTIVE VIDEO GAMING ENVIRONMENT
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机译:交互式视频游戏环境中基于玩家动作的媒体生成系统和方法
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摘要
Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Reward or penalty media assets generated by users are stored on a remote server. A player action is received by the remote server and ranked. Based on the rank associated with the player action, the video asset server selects a reward or penalty media asset of the stored media assets. The selected reward or penalty media asset is presented to the player.
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