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Methods for spontaneously generating behavior in two and three-dimensional images and mechanical robots, and of linking this behavior to that of human users

机译:在二维和三维图像中自动产生行为的方法和机械机器人,并将这种行为与人类用户的行为联系起来的方法

摘要

The spontaneous animation methods disclosed herein generate apparent emotions and apparent willful actions in artificial characters using mathematical formulae. Because these animations are spontaneously calculated, they are precisely tailored to interactive input. This is in contrast to current methods for creating interactive characters, in which the computer selects among predetermined animation sequences to approximate an appropriate reaction.;In addition to spontaneously generating emotional states and actions, this method is further capable of spontaneously evolving a progression of emotive states and actions, thereby simulating an evolving emotional relationship and/or creating extended interactive sequences with a plot-like structure.;Because spontaneous animation replaces stored behaviors with realtime calculations, it can require thousands of times less data than animation methods currently used in animation and gaming.
机译:本文公开的自发动画方法使用数学公式在人造角色中产生明显的情感和明显的故意动作。由于这些动画是自发计算的,因此它们被精确地定制为交互式输入。这与当前的用于创建交互式角色的方法相反,在现有方法中,计算机在预定的动画序列中进行选择以近似适当的反应。除了自发地产生情绪状态和动作之外,该方法还能够自发地发展情感进程。状态和动作,从而模拟不断发展的情感关系和/或创建具有类似情节的结构的扩展交互序列。由于自发动画用实时计算替换了存储的行为,因此与当前动画中使用的动画方法相比,它所需的数据量少数千倍和游戏。

著录项

  • 公开/公告号US10207405B2

    专利类型

  • 公开/公告日2019-02-19

    原文格式PDF

  • 申请/专利权人 CHRISTOPHER DEANE SHAW;

    申请/专利号US201514603094

  • 发明设计人 CHRISTOPHER DEANE SHAW;

    申请日2015-01-22

  • 分类号G06F19/00;B25J9/16;A63F13/60;A63F13/56;G05B19/00;

  • 国家 US

  • 入库时间 2022-08-21 12:12:55

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