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Methods for spontaneously generating behavior in two and three-dimensional images and mechanical robots, and of linking this behavior to that of human users
Methods for spontaneously generating behavior in two and three-dimensional images and mechanical robots, and of linking this behavior to that of human users
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机译:在二维和三维图像中自动产生行为的方法和机械机器人,并将这种行为与人类用户的行为联系起来的方法
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摘要
The spontaneous animation methods disclosed herein generate apparent emotions and apparent willful actions in artificial characters using mathematical formulae. Because these animations are spontaneously calculated, they are precisely tailored to interactive input. This is in contrast to current methods for creating interactive characters, in which the computer selects among predetermined animation sequences to approximate an appropriate reaction.;In addition to spontaneously generating emotional states and actions, this method is further capable of spontaneously evolving a progression of emotive states and actions, thereby simulating an evolving emotional relationship and/or creating extended interactive sequences with a plot-like structure.;Because spontaneous animation replaces stored behaviors with realtime calculations, it can require thousands of times less data than animation methods currently used in animation and gaming.
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