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generic computer system for physical interaction games, sports and simulations

机译:用于身体互动游戏,运动和模拟的通用计算机系统

摘要

generic computer system for physical interaction games, sports and simulations. The present invention patent application, related to the electronic games, proximity data transmission, wearable technologies and sports sector, is essentially characterized by an electronic system capable of identifying and generating data related to physical events based on physical proximity. between objects and players, commonly associated with sports and physical interaction criteria and rules. The interaction information between players and / or objects involved in the game is generated from electronic hardware modules installed in them, with transmission of data of interest, such as object identification, region and impact intensity, from the object module (installed objects) to the physically close agent module (installed in the player's robe / equipment), which in turn handles this data, adding information of interest according to the application, such as player identification and hit region, and finally transmitting All this data via radio to a communication center, which, connected or integrated with a computer or video game console, interfaces with software developed according to the applications (different games and sports). It will process this data in accordance with the rules of the game or sport in question, providing the results visually, soundly or otherwise. The communication center also receives data from the software, which can be sent back to modules installed on specific players or objects, enabling real-time feedback on the results of event processing occurred visually or soundly.
机译:用于身体互动游戏,运动和模拟的通用计算机系统。与电子游戏,邻近数据传输,可穿戴技术和体育领域有关的本发明专利申请的主要特征在于一种电子系统,该电子系统能够基于物理邻近度来识别和生成与物理事件有关的数据。通常与运动和身体互动的标准和规则相关联的对象和玩家之间的关系。玩家和/或参与游戏的对象之间的交互信息是从安装在其中的电子硬件模块生成的,并将感兴趣的数据(例如对象标识,区域和撞击强度)从对象模块(已安装的对象)传输到游戏对象。物理上紧密的代理模块(安装在玩家的长袍/设备中),该模块依次处理这些数据,根据应用程序添加感兴趣的信息,例如玩家标识和击中区域,最后通过无线电将所有这些数据传输到通信中心与计算机或视频游戏机连接或集成在一起的,可以与根据应用程序开发的软件(不同的游戏和体育项目)对接。它将根据有关游戏或运动的规则处理这些数据,以视觉,声音或其他方式提供结果。通信中心还从软件接收数据,该数据可以发送回安装在特定播放器或对象上的模块,从而可以实时反馈视觉或声音事件处理结果。

著录项

  • 公开/公告号BR102018003395A2

    专利类型

  • 公开/公告日2019-09-10

    原文格式PDF

  • 申请/专利权人 CHRISTHIAN HENRIQUE GOMES FONSECA;

    申请/专利号BR20181003395

  • 发明设计人 CHRISTHIAN HENRIQUE GOMES FONSECA;

    申请日2018-02-21

  • 分类号G06F3/01;A63F13/21;A63F13/235;A63F13/30;A63F13/31;

  • 国家 BR

  • 入库时间 2022-08-21 12:03:38

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