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PLAYER TO SPECTATOR HANDOFF AND OTHER SPECTATOR CONTROLS

机译:播放器切换到观众以及其他观众控制

摘要

A video game has at least one player client with control over an aspect of a shared virtual environment. The video game also has at least one spectator client with limited to no control over the shared virtual environment. For example, the spectator client's control may be limited to the game server generating audience cheers or boos in response to spectator input during gameplay. In response to detection of a trigger event by a game server, the player and spectator may switch roles. The client switching from spectator to player experiences an increase in network transfer quality from the game server to help provide smooth gameplay. The client switching from player to spectator faces a decrease in network transfer properties to compensate.
机译:一种视频游戏具有至少一个玩家客户端,可以控制共享虚拟环境的一个方面。该视频游戏还具有至少一个旁观者客户端,仅限于无法控制共享虚拟环境。例如,观众客户端的控制可以限于响应于在玩游戏期间观众输入而产生观众欢呼或嘘声的游戏服务器。响应于游戏服务器对触发事件的检测,玩家和观众可以切换角色。从观众切换到玩家的客户端体验到来自游戏服务器的网络传输质量的提高,从而有助于提供流畅的游戏体验。从播放器切换到观看者的客户端面临网络传输属性下降以进行补偿的问题。

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