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PLAYER TO SPECTATOR HANDOFF AND OTHER SPECTATOR CONTROLS
PLAYER TO SPECTATOR HANDOFF AND OTHER SPECTATOR CONTROLS
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机译:播放器切换到观众以及其他观众控制
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摘要
A video game has at least one player client with control over an aspect of a shared virtual environment. The video game also has at least one spectator client with limited to no control over the shared virtual environment. For example, the spectator client's control may be limited to the game server generating audience cheers or boos in response to spectator input during gameplay. In response to detection of a trigger event by a game server, the player and spectator may switch roles. The client switching from spectator to player experiences an increase in network transfer quality from the game server to help provide smooth gameplay. The client switching from player to spectator faces a decrease in network transfer properties to compensate.
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