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GAME TENDENCY ANALYSIS SYSTEM, AND COMPUTER PROGRAM AND ANALYSIS METHOD THEREFOR

机译:游戏倾向分析系统,计算机程序及分析方法

摘要

This game tendency analysis system is applied to a game in which a plurality of players fight against each other using an assembly of play media, such as physical cards, and analyzes a tendency concerning the configuration of the assembly used in the game. The game tendency analysis system: identifies at least some of the play media included in the assembly configured by each player for use in the game; records, separately for each assembly and as configuration example information indicating an assembly configuration example, the result of identification in predetermined configuration example data; and, on the basis of the configuration example data, estimates a frequently appearing media group comprising a combination of play media with a relatively high frequency of being included in the assembly, as an element representing at least part of the tendency concerning the configuration of the assembly.
机译:该游戏趋势分析系统被应用于其中多个玩家使用诸如物理纸牌的游戏介质的组件彼此对抗的游戏,并且分析与在游戏中使用的组件的构造有关的趋势。游戏倾向分析系统:识别包括在由每个玩家配置用于游戏中的组件中的至少一些游戏媒体;对于每个组件,分别记录预定的配置示例数据中的识别结果作为指示组件配置示例的配置示例信息;并根据配置示例数据,估计包含出现频率较高的媒体组,该播放组包括具有较高频率被包含在组件中的播放媒体的组合,作为表示至少部分趋势相关元素的元素部件。

著录项

  • 公开/公告号WO2019176775A1

    专利类型

  • 公开/公告日2019-09-19

    原文格式PDF

  • 申请/专利权人 KONAMI DIGITAL ENTERTAINMENT CO. LTD.;

    申请/专利号WO2019JP09345

  • 发明设计人 YOSHIDA TAKAHIRO;

    申请日2019-03-08

  • 分类号A63F13/79;A63F13/30;A63F13/80;A63F13/85;

  • 国家 WO

  • 入库时间 2022-08-21 11:53:11

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