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A method for detecting a collision between a cylindrical collider and a convex body in a real-time virtual scene,

机译:一种在实时虚拟场景中检测圆柱对撞机与凸体碰撞的方法,

摘要

Converting a cylindrical collider corresponding to a virtual object in the virtual scene into a preset polygon prism having the same center point as the cylindrical collider; Obtaining a position of a preset polygon prism in a local coordinate system of the convex body by converting a preset polygon prism into a local coordinate system of the convex body; Acquiring a test axis; Acquiring the projection length and projection position of the cylindrical impactor on each test axis along the test axis and the position of the preset polygon prism in the local coordinate system of the convex body and obtaining the projection of the convex body on each test axis; And determining that there is a collision between the cylindrical collider and the convex body when the projections of the cylindrical collider and the convex body on each of the test axes intersect, and a method for detecting the collision between the cylindrical collider and the convex body in a real- .
机译:将虚拟场景中与虚拟物体相对应的圆柱对撞机转换为与圆柱对撞机具有相同中心点的预设多棱镜。通过将预设的多棱镜转换为凸体的局部坐标系,得到预设的多棱镜在凸体的局部坐标系中的位置;获取测试轴;获取圆柱状冲击器在每个测试轴上沿着测试轴的投影长度和投影位置,以及预设的多角棱镜在凸体局部坐标系中的位置,得到凸体在每个测试轴上的投影;并且确定当每个测试轴上的圆柱对撞机和凸体的投影相交时,圆柱对撞机和凸体之间存在碰撞,并且,一种用于检测圆柱对撞机与凸体之间的碰撞的方法。一个真实的。

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