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METHOD FOR ASSESSING MOTOR ACTIONS OF AN ATHLETE IN BADMINTON

机译:羽毛球运动员运动行为的评估方法

摘要

FIELD: sports.;SUBSTANCE: invention refers to physical culture and sports and is intended for assessment of sportsman's actions in badminton, detection of perspective sportsmen at the initial stage of training and improvement of data of professional sportsmen. In order to design a shuttle fall path, two chambers are installed, which are located at the side at the level of flounces and together with the game center. Together with changing the position of the game center, a game court and a player are photographed, the video image is transmitted to a computer, where motion capture is used to determine movement speed of the shuttle, for further use of said information for designing a trajectory. Light spot is created in the PS on the surface of court 1 for playing badminton with a light emitter placed at a given height above the court surface, which is controlled by a computer. In preset game zones 4–11 at preset height contact devices are arranged, in center of court near grid 2 at specified height board 3 with indicators is displayed, it displays court with game zones, contact devices in game zones, scoreboard 3 with indicators and cameras are connected to computer .Computer is used to set a sequence of movements of the sportsman from the PS to the preset game zones and the delay time of the movement signal to the game zone from the time of the sportsman's return to the PS. Direction of movement towards the playing area is set by signaling to corresponding display 3 indicator. Horizontal projection of court with game center and sportsman is removed with video camera located together with light emitter, as well as vertical projection is transmitted to computer. Sportsman moves from the game center to the specified game zone, closes contacting by racket or hand corresponding contact device and returns to PS. Video from each camera is transmitted to a work station, where by decomposition into frames, the shuttle speed is calculated, and then, according to known data, an approximate point of the shuttle fall is calculated [3]. In implementing the disclosed method, known engineering solutions and apparatus can be used, for computer processing of obtained information can be used known or original software. Proposed method for calculating the shuttle fall trajectory allows determining the approximate point of the shuttle's impact after the athlete's racket hits him with due allowance for the initial velocity and direction of the impact. Based on the obtained data, prospective children can be selected for badminton classes, individual training of motor actions of badminton players. Thus, the proposed method for evaluating motor actions in badminton has new properties that make it possible to obtain a positive effect.;EFFECT: development of a method for trajectory of impact on shuttle and its further falling for improvement of training process and construction of individual plan of trainings of players in badminton.;1 cl, 2 dwg
机译:领域:体育;发明:本发明涉及体育和体育,旨在评估运动员在羽毛球中的动作,在训练初期检测有远见的运动员并改善专业运动员的数据。为了设计航天飞机的跌落路径,安装了两个小室,它们位于荷叶边并与游戏中心一起位于侧面。与改变游戏中心的位置,对游戏场和玩家进行拍照一起,将视频图像传输到计算机,在计算机中使用运动捕捉来确定航天飞机的运动速度,以进一步使用所述信息来设计游戏。弹道。在球场1的表面上的PS中创建光斑,用于打羽毛球,同时将光发射器放置在球场表面上方的给定高度,该光发射器由计算机控制。在预设高度的预设比赛区域4–11中,布置了接触装置,在球场中央靠近指定高度板3的网格2上显示了指示器,它显示了具有游戏区域的球场,游戏区域中的接触装置,带有指示器的记分板3和摄像机连接到计算机。计算机用于设置运动员从PS到预设游戏区域的运动顺序,以及从运动员返回PS到游戏区域的运动信号延迟时间。通过向相应的显示器3指示器发信号来设定朝向游戏区域的运动方向。带有游戏机和运动员的球场的水平投影与摄像机以及发光器一起被拆除,并且垂直投影被传输到计算机。运动员从游戏中心移动到指定的游戏区域,通过球拍或手部对应的接触设备关闭接触,然后返回PS。来自每个摄像机的视频被传输到工作站,在工作站中分解为帧,计算出往复运动的速度,然后根据已知数据计算出往复运动的近似点[3]。在实施所公开的方法中,可以使用已知的工程解决方案和装置,对于获得的信息的计算机处理可以使用已知的或原始的软件。提议的用于计算航天飞机坠落轨迹的方法允许在运动员的球拍击中他之后,以适当的初始冲击速度和方向来确定航天飞机撞击的近似点。根据获得的数据,可以选择预期的孩子参加羽毛球课,对羽毛球运动员的动作进行个别训练。因此,所提出的用于评价羽毛球运动行为的方法具有新的特性,使其有可能获得积极的效果。效果:开发一种对穿梭运动轨迹的影响方法,并进一步降低其对训练过程和个人结构的影响。羽毛球运动员训练计划。; 1 cl,2 dwg

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