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SYSTEM-GENERATED STABLE BARYCENTRIC COORDINATES AND DIRECT PLANE EQUATION ACCESS

机译:系统生成的稳定重心坐标和直接平面方程访问

摘要

A graphics processing pipeline includes three architectural features that allow a fragment shader to efficiently calculate per-sample attribute values using barycentric coordinates and per-vertex attributes. The first feature is barycentric coordinate injection to provide barycentric coordinates to the fragment shader. The second feature is an attribute qualifier that allows an attribute of a graphics primitive to be processed without conventional fixed-function interpolation. The third feature is a direct access path from the fragment shader to triangle data storage hardware resources where vertex attribute data and/or plane equation coefficients are stored. Allowing the fragment shader to calculate per-sample attribute values in this way advantageously increases system flexibility while reducing workload associated with triangle plane equation setup.
机译:图形处理管道包括三个体系结构功能,这些功能允许片段着色器使用重心坐标和每个顶点属性有效地计算每个样本属性值。第一个功能是重心坐标注入,可为片段着色器提供重心坐标。第二个特征是属性限定符,它允许在不使用常规固定功能插值的情况下处理图形基元的属性。第三个特征是从片段着色器到三角数据存储硬件资源的直接访问路径,在三角数据存储硬件资源中存储顶点属性数据和/或平面方程系数。允许片段着色器以这种方式计算每个样本的属性值有利地增加了系统灵活性,同时减少了与三角形平面方程式设置相关的工作量。

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