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Synchronization of online gaming environment with video streaming of a live event

机译:在线游戏环境与现场直播视频的同步

摘要

The embodiments of the present invention disclose synchronization of an online gaming environment with video streaming of at least one live event. A gaming application is configured to be executed on each of a plurality of user devices [110], simultaneously with the video being streamed. At least one instantaneous question is generated based on at least one action of the live event. Both the video and the instantaneous question are displayed in-sync with the live event video. The server [106] also synchronizes an answer of the at least one instantaneous question with a next instantaneous question and also with the video being streamed, such that the answer, the video, and the next instantaneous question are displayed in-sync on at least one of the plurality of user devices [110].
机译:本发明的实施例公开了在线游戏环境与至少一个直播事件的视频流的同步。游戏应用被配置为在视频被流传输的同时在多个用户设备[110]的每一个上执行。基于实况事件的至少一项动作产生至少一个瞬时问题。视频和即时问题都与实时事件视频同步显示。服务器[106]还使至少一个瞬时问题的答案与下一瞬时问题以及流的视频同步,使得答案,视频和下一瞬时问题至少在同步地显示。多个用户设备之一[110]。

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