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VIRTUAL WORLD CONSTRUCTION SYSTEM AND METHOD

机译:虚拟世界建设系统和方法

摘要

Provided is a virtual world construction system that does not impair the consistency of virtual worlds, and in which a terminal-side load is small. There are arranged a client application 10 implemented in a user terminal, a plurality of server applications 20 implement in servers, and a proxy 30 for relaying operation information and video information on a communication path between the user terminal and the servers. The proxy 30 is provided with a motion replication unit 31 for replicating operation information and transmitting the replicated information to a plurality of servers, and a video integration-and-rendering control unit 32 for transmitting timing information relating to the timing of rendering to the plurality of servers and transmitting video information received from at least one server to the user terminal. A rendering processing unit-and-video processing unit 23 of the server performs a rendering process and a video information transmission process on the basis of the timing information received from the proxy 30.
机译:提供了一种虚拟世界构建系统,其不会损害虚拟世界的一致性,并且其中终端侧负载较小。布置了在用户终端中实现的客户端应用程序10,在服务器中实现的多个服务器应用程序20,以及用于在用户终端与服务器之间的通信路径上中继操作信息和视频信息的代理30。代理30设置有用于复制操作信息并将复制的信息发送到多个服务器的运动复制单元31,以及用于将与渲染的定时有关的定时信息发送到多个服务器的视频集成和渲染控制单元32。服务器将接收自至少一台服务器的视频信息传输到用户终端。服务器的渲染处理单元和视频处理单元23基于从代理30接收的定时信息来执行渲染处理和视频信息发送处理。

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