首页> 外国专利> BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON REAL-TIME IN-GAME CONTEXT OF A PLAYER

BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON REAL-TIME IN-GAME CONTEXT OF A PLAYER

机译:建立基于玩家实时游戏内环境的动态社交社区

摘要

A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.
机译:一种游戏方法,包括接收玩游戏应用程序的玩家的游戏状态。该方法包括基于游戏状态跟踪每个游戏进行的游戏进行,其中,游戏进行由对应的一组关系特性来定义。第一玩家的第一游戏玩法与第一组关系特征相关联。该方法包括为第一玩家从第一组关系特征中识别具有包括一个或多个关系特征的对应游戏的玩家。该方法包括使所标识的玩家面对面显示给第一玩家。每个浮出水面的玩家都具有与第一游戏进度相关的对应游戏进度。每个浮出水面的玩家与相应的通信警告指示符相关联,该指示器提供相应的浮出水面的玩家与第一玩家之间的相对游戏进程。

著录项

  • 公开/公告号WO2020176217A1

    专利类型

  • 公开/公告日2020-09-03

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT LLC;

    申请/专利号WO2020US17082

  • 发明设计人 BENEDETTO WARREN;NOSS LANDON;

    申请日2020-02-06

  • 分类号A63F13/87;A63F13/45;A63F13/795;A63F13/822;A63F13/537;A63F13/5252;

  • 国家 WO

  • 入库时间 2022-08-21 11:09:33

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