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BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON REAL-TIME IN-GAME CONTEXT OF A PLAYER
BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON REAL-TIME IN-GAME CONTEXT OF A PLAYER
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机译:建立基于玩家实时游戏内环境的动态社交社区
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摘要
A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.
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