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SYSTEMS AND METHODS FOR RECREATING OR AUGMENTING REAL-TIME EVENTS USING SENSOR-BASED VIRTUAL REALITY, AUGMENTED REALITY, OR EXTENDED REALITY
SYSTEMS AND METHODS FOR RECREATING OR AUGMENTING REAL-TIME EVENTS USING SENSOR-BASED VIRTUAL REALITY, AUGMENTED REALITY, OR EXTENDED REALITY
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机译:使用基于传感器的虚拟现实,增强现实或扩展现实来重新发布或增强实时事件的系统和方法
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摘要
Many attempts at translating real-time events (e.g., sporting events) to augmented reality (AR)-based, extended or cross reality (XR)-based, or virtual reality (VR)-based experiences and environments rely upon mapping captured surface image data (such as video, pictures, etc.) of objects (e.g., balls, players, etc.) onto computer-modeled environments. This surface mapping results in imperfect and unsatisfactory virtual reality experiences for the viewer because the images and sounds do not perfectly correlate to the motion and states of the real-time objects and players. To solve this problem, and create an improved experience fo the virtual spectator, a more accurate and immersive virtual, extended, or aumented reality environment can be created by relying on data from a network system of sensors embedded throughout the real-time environment during the event in question. This network system would capture data that would otherwise be difficult and/or impossible to determine solely from surface data.
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