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Matchmaking for online games with streaming players
Matchmaking for online games with streaming players
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机译:与流媒体播放器进行在线游戏对接
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摘要
When some of the players may be streaming players and others may be non-streaming players, the matchmaking system matches the players for the online game. Streaming players may experience a relatively greater network latency for game events than non-streaming players because they receive the content of the online game from the streaming system through computer networks. When matching streaming players and non-streaming players for online game play, the relative competitive disadvantage for streaming players due to network latency can be compensated. Additionally, streaming players that use input devices that may be more difficult to use and/or may be less responsive during gameplay, such as a touch screen, may also compensate for their input device shortcomings during matchmaking.
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