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Online Digital Game-Based Language Learning Environments: Opportunities for Second Language Development

机译:基于在线数字游戏的语言学习环境:第二语言开发的机会

摘要

This dissertation project is an analysis of the language learning processes of 14 learners playing in and interacting with the massive multiplayer online role-playing game (MMORPG) World of Warcraft (WoW) in German in order to determine how second language development (SLD) emerges. The data for this study was collected from the in-game experiences and out-of-game conversations of students at the University of Waterloo over the course of four months. Participants were asked to play the game in an extramural setting without any instructor intervention; the only stipulation was that each participant played a minimum of 10 hours. Three times throughout the course of the study, participants met in small focus groups to discuss their gameplay experiences in German. By doing so, the near transfer of linguistic constructions from the gaming context to the out-of-game environment could be observed as evidence of SLD.A complex adaptive systems (CAS) theoretical framework was employed to analyze the language learning and gameplay trajectories of the learners. All language that was observed and produced was recorded and transcribed in order to determine to what extent the transfer occurs while playing WoW, and which type of language learner and approach to gameplay is optimally suited for extramural digital game-based language learning (DGBLL).Pairwise comparisons were conducted for which eight participants were studied in detail. Each individual’s gameplay and language learning experience resulted in the computation of an efficacy score, representing how much linguistic growth occurred relative to the amount of language production that each individual contributed in the in-person or online conversations. By analyzing the efficacy of the learners’ trajectories through a retrodictive qualitative modeling methodology, whereby the process of analysis is reversed so that the outcomes of the system are considered first, each learner’s SLD is traced back to determine which factors and experiences emergent in DGBLL influenced change and growth.The results of this study position MMORPGs as well-suited for SLD in extramural contexts so long as learners are given the opportunity to communicate about the game with fellow players or language learners. If this condition is met, and individuals are given the opportunity to experience the game at their own pace, learners are able to successfully transfer linguistic constructions from the gaming context to the out-of-game environment.Fundamentally, the analysis of these results reveals that due to gameplay and language learning trajectories being nonlinear, a CAS conceptualization of gameplay for SLD purposes is necessary to understand the many factors and influences which lead to development and change within the system. Each learner’s efficacy score proves to be a valuable means by which to gauge the SLD of each learner over the course of the gameplay experience, suggesting that certain factors, such as the amount of time spent playing the game, and the learner’s previous experience learning languages and its relation to his or her rationale for studying German, are worth researching in order to best understand the growth conditions which will lead to SLD in DGBLL.
机译:本研究项目分析了14名学习者在德语中玩的大型多人在线角色扮演游戏(MMORPG)的魔兽世界(WoW)并与之互动的语言学习过程,以确定第二语言开发(SLD)如何出现。这项研究的数据是从滑铁卢大学四个月的学生在游戏中的经历和游戏中的对话中收集的。参与者被要求在没有老师指导的情况下在壁外环境中玩游戏;唯一的规定是每个参与者至少玩10个小时。在整个学习过程中,参与者有3次参加了小组讨论,讨论了他们在德语中的游戏体验。通过这样做,可以观察到语言构造从游戏环境到游戏外环境的近距离转移,这是SLD的证据。采用复杂的自适应系统(CAS)理论框架来分析语言的学习和游戏轨迹学习者。记录并转录所有观察到和产生的语言,以确定在玩魔兽世界时转移发生的程度,以及哪种类型的语言学习者和游戏玩法最适合基于壁外数字游戏的语言学习(DGBLL)。进行了成对比较,详细研究了八名参与者。每个人的游戏玩法和语言学习经验都会计算出功效得分,该得分表示相对于每个人在面对面或在线对话中贡献的语言产生量而言,语言增长的程度。通过追溯性定性建模方法分析学习者轨迹的有效性,从而颠倒分析过程,从而首先考虑系统的结果,追溯每个学习者的SLD,以确定DGBLL中出现的哪些因素和经验受到影响只要学习者有机会与其他玩家或语言学习者交流游戏,这项研究的结果就会将MMORPG定位于壁外环境中的SLD。如果满足此条件,并且让个人有机会按照自己的节奏体验游戏,那么学习者就可以成功地将语言结构从游戏环境转移到游戏外环境中。从根本上讲,对这些结果的分析表明由于游戏玩法和语言学习轨迹是非线性的,出于SLD的目的,CAS的游戏玩法概念化对于理解导致系统内发展和变化的许多因素和影响是必要的。事实证明,每个学习者的效能得分是衡量每个学习者在游戏体验过程中的SLD的宝贵手段,表明某些因素,例如玩游戏所花费的时间以及学习者以前的学习语言的经验及其与他或她学习德语的原理的关系,值得进行研究,以便最好地了解将导致DGBLL成为SLD的成长条件。

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    Scholz Kyle;

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  • 年度 2015
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  • 正文语种 en
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