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Semi-wearable seating concepts for vehicle control, medical, and wellbeing applications

机译:半可穿戴式座椅概念,适用于车辆控制,医疗和健康应用

摘要

This thesis explores how natural bodily movements can be translated into a control interface for vehicles. Focusing on the car, our goal is to increase human performance and wellbeing while eliminating the traditionally antagonistic relationship between comfort and freedom of movement vs. support, safety and sensing the car. We will discuss seating, traditional controls, their origins, evolution, and their implications in the context of today's cars. Based on the physical demands of the vehicle environment, and on positive body experiences from sports and other concepts of movement, we will then explore how we could re-think the function, self-image, and presentation of the human body in the context of cars. We will develop a seat prototype, which will encourage beneficial body sensations and - motions, taking into account the shapes, textures, and emotional significance of touch and movement in and by itself, and in the car environment. The core of our concept will focus on natural movements of the lower back and hips, as experienced when walking or skiing. Building on the exoskeleton-like "Athlete Seat," which blurs the boundaries between wearing and sitting in, we will develop the core prototype out towards the upper body and limbs.
机译:本文探讨了如何将自然的身体运动转化为车辆的控制界面。专注于汽车,我们的目标是提高人类的性能和福祉,同时消除舒适性和行动自由与支撑,安全和感知汽车之间传统上的对立关系。我们将讨论座椅,传统控件,它们的起源,演变及其在当今汽车中的含义。基于车辆环境的物理需求,以及从运动和其他运动概念获得的积极身体体验,然后我们将探索如何在以下情况下重新思考人体的功能,自我形象和表现方式:汽车。我们将开发一种座椅原型,该模型将考虑身体本身,在汽车环境中的触摸和运动的形状,纹理和情感重要性,从而鼓励有益的身体感觉和运动。我们概念的核心将集中于走路或滑雪时所经历的下背部和臀部的自然运动。建立在类似于外骨骼的“运动员座椅”的基础上,该座椅模糊了穿着和坐着之间的界限,我们将向上半身和四肢开发核心原型。

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