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Numerical modeling of buoyant plumes in a turbulent, stratified atmosphere

机译:湍流分层大气中浮力羽流的数值模拟

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摘要

A widely applicable computational model of buoyant, bent-over plumes in realistic atmospheres is constructed. To do this, the two-dimensional, time-dependent fluid mechanics equations are numerically integrated, while a number of important physical approximations serve to keep the approach at a tractable level. A three-dimensional picture of a steady state plume is constructed from a se- quence of time-dependent, two-dimensional plume cross sec- tions--each cross section of the sequence is spaced pro- gressively further downwind as it is advected for a pro- gressively longer time by the prevailing wind. The dyna- mics of the plume simulations are quite general. The buoyancy sources in the plume include the sensible heat in the plume, the latent heat absorbed or released in plume moisture processes, and the heating of the plume by a radioactive pollutant in the plume. The atmospheric state in the simulations is also quite general. Atmospheric variables are allowed to be functions of height, and the ambient atmospheric turbulence (also a function of height) is included in the simulations. A demonstration of the ability of the model to repro- duce the solutions to problems that are known is under- taken. Comparisons to buoyant line-thermal laboratory experiments show that the model calculates the dynamics of the fluid motions to an acceptable accuracy. Comparisons to atmospheric plume rise and dispersion experiments show that the model can simulate individual plumes more accur- ately than existing correlations because it calculates the effect of the atmospheric turbulence and stratification from first-principles. The comparisons also show that improvements to the model are likely to be made by more accurately describing the anisotropic nature of atmospheric turbulence, and the production of turbulence by the sources of buoyancy.
机译:建立了在现实环境中浮力弯曲的羽状流的广泛适用的计算模型。为此,将二维的,与时间有关的流体力学方程式进行了数值积分,同时使用了许多重要的物理近似方法,以将方法保持在易于处理的水平。由一系列与时间相关的二维羽状横截面序列构成了三维稳态羽状结构的三维图,该序列的每个横截面随着向后平移而逐渐向顺风方向间隔开由于盛行的风,时间会越来越长。羽流模拟的动力学非常笼统。羽流中的浮力源包括羽流中的显热,羽流水分过程中吸收或释放的潜热以及羽流中放射性污染物对羽流的加热。模拟中的大气状态也很普遍。允许大气变量为高度的函数,并且模拟中包括环境大气湍流(也是高度的函数)。该模型可以再现已知问题的解决方案。与浮力管道热实验室实验的比较表明,该模型以可接受的精度计算了流体运动的动力学。与大气羽流上升和弥散实验的比较表明,与现有的相关性相比,该模型可以更准确地模拟单个羽流,因为它可以根据第一性原理计算大气湍流和分层的影响。比较还表明,可以通过更准确地描述大气湍流的各向异性和浮力源产生的湍流来对该模型进行改进。

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