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On aspects of glasses-free 3D cinema 70 years ago

机译:关于70年前无眼镜3D电影的方方面面

摘要

In the following pages attention focuses on four exemplar strands of pioneering research carried out in the first half of the twentieth century in designing and implementing glasses-free (autostereoscopic) 3D cinema. For nearly 100 years, it has been understood that stereoscopic techniques fundamentally based on conventional parallax barrier and lenticular methodologies are able to support multi-viewer glasses-free 3D – provided that all viewers are positioned at approximately the same distance from the screen. However, any approach that is to be successfully applied to cinema must clearly accommodate 3D viewing across the length and breadth of an auditorium. Central to the research efforts outlined in this document are innovative techniques which were intended to support this requirement. The most rapid advances in early glasses-free 3D cinema and 3D cinematography in general occurred in Russia, and by 1941 Moscow cinema-goers were able to experience 3D on a screen measuring ~5m by 3m - without recourse to viewing glasses. Despite there being fewer than 400 seats, in a four month period (i.e. up until Russia’s entry into WWII), approximately 500,000 people took the opportunity to view 3D – glasses-free. Three of the exemplar strands of research outlined here focus on work undertaken by Professor Edmond Noaillon in Belgium, Semyon Ivanov et al in Russia and François Savoye in France. In each case their glasses-free 3D cinema solutions utilised some form of ‘radial raster’ (in barrier and/or lenticular forms). Whilst Noaillon (the largely unrecognized inventor of this barrier geometry) focused on turning theory into practice via increasingly complex electromechanical techniques, Ivanov and co-workers adopted more pragmatic solutions. Further, shortly after the end of WWII they made the significant advance of replacing the radial barrier with a radial lenticular arrangement. As a result, autostereoscopic cinema soon flourished in a number of Russian cities. In parallel, following Savoye’s invention of the Cyclostereoscope, French audiences were quick to sample glasses-free 3D. Although Dennis Gabor is widely recognized for his work in the late 1940’s concerning the invention of holography, his extensive and innovative efforts in developing viable forms of glasses-free 3D cinema have received little attention. This work forms the fourth strand of pioneering activity selected for inclusion here. Discussion is limited to aspects of two patents filed by Gabor in 1940 in which images recorded on lenticular film are projected onto multi-layer optical structures. Related patents filed by Gabor in the 1960’s will be discussed in greater depth in other sections of the second volume of ‘3D Displays and Spatial Interaction’. There are many excellent publications devoted to the history of cinema. Early work undertaken in developing and deploying glasses-free 3D solutions has however received relatively little in-depth attention. This document is intended to provide a technology-centric insight into several indicative approaches – these are considered in an accessible trans-disciplinary framework. Given the cyclic nature of 3D research coupled with the emergence of new materials, processes and technologies, an appreciation of past work can help in the identification of techniques which may be applied to the development of the diverse forms of 3D tableau needed to satisfy today’s increasingly complex visualization requirements. However in parallel and from the perspective of planning future investment, it is important to recognize that in the case of some applications (particularly those involving the visualization of complex data sets and/or high levels of interaction), support for binocular parallax based 3D is in itself only a partial solution - natural support for motion parallax may be of at least equal importance.
机译:在接下来的几页中,注意力集中在20世纪上半叶在设计和实现无眼镜(自动立体)3D电影院方面进行的四个开创性研究。在将近100年的时间里,人们已经了解到,基本基于常规视差屏障和双凸透镜方法的立体技术能够支持无多视镜的3D眼镜,前提是所有视镜与屏幕的距离大致相同。但是,任何要成功应用于电影院的方法都必须清楚地适应整个礼堂的3D观看范围。本文档概述的研究工作的核心是旨在支持该要求的创新技术。总体上,早期无眼镜3D电影和3D摄影技术发展最快的是俄罗斯。到1941年,莫斯科的电影观众可以在尺寸为5m x 3m的屏幕上体验3D,而无需借助眼镜。尽管席位不足400个,但在四个月的时间内(即直到俄罗斯加入第二次世界大战之前),仍有大约500,000人借此机会观看了无眼镜的3D。本文概述的三个典型研究重点是比利时的Edmond Noaillon教授,俄罗斯的Semyon Ivanov等人和法国的FrançoisSavoye所从事的工作。在每种情况下,他们的无眼镜3D电影解决方案都使用了某种形式的“放射状光栅”(呈栅栏和/或双凸透镜形式)。尽管Noaillon(这种屏障几何形状的发明者在很大程度上尚未得到人们的认可)致力于通过日益复杂的机电技术将理论付诸实践,但Ivanov及其同事采用了更为实用的解决方案。此外,在第二次世界大战结束后不久,他们取得了重大进步,用径向双凸透镜装置代替了径向屏障。结果,自动立体电影院很快在俄罗斯的许多城市蓬勃发展。同时,在萨沃依(Savoye)发明了旋风镜后,法国观众很快就可以对无眼镜的3D进行采样。尽管丹尼斯·加伯(Dennis Gabor)在1940年代后期有关全息照相发明的工作而受到广泛认可,但他在开发可行的无眼镜3D电影形式方面所做的广泛而创新的努力却很少受到关注。这项工作构成了在此处选择纳入的开拓性活动的第四部分。讨论仅限于Gabor在1940年申请的两项专利,其中记录在双凸胶片上的图像被投影到多层光学结构上。 Gabor在1960年代申请的相关专利将在“ 3D显示器和空间互动”第二卷的其他部分中进行更深入的讨论。有许多关于电影史的优秀出版物。但是,在开发和部署无眼镜3D解决方案中进行的早期工作受到的关注相对较少。本文档旨在对几种指示性方法提供以技术为中心的见解-在可访问的跨学科框架中考虑这些方法。鉴于3D研究的周期性性质以及新材料,新工艺和新技术的出现,对过去工作的欣赏可以帮助您识别可用于满足当今日益增长的各种形式的3D图形的技术复杂的可视化要求。但是,从并行的角度并从规划未来投资的角度来看,重要的是要认识到,在某些应用程序中(尤其是那些涉及复杂数据集可视化和/或高交互性的应用程序),支持基于双眼视差的3D本身只有部分解决方案-对运动视差的自然支持可能至少具有同等重要的意义。

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