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Using computer animation simulation in chemistry in order to solve students´ misinterpretations and misconceptions about oxidation-reduction reactions.

机译:在化学中使用计算机动画模拟,以解决学生对氧化还原反应的误解和误解。

摘要

1. Introduction – Chemical education researches have recognized that students often have difficulty learning chemistry concepts, and have proposed several suggestions as to the reasons for this difficulty, including frequent overloading of student working memory [1-4]. The researches on misconceptions and misinterpretations in oxidation-reductions reactions has focused on students‘ difficulties in properly identifying oxidation-reduction reactions [5]. In this work , we report a study that employed computer simulations to demonstrate an experiment that was relevant to the solution of chemistry problems. The goal of this study was to identify student errors as they attempted to interpret and explain the chemical processes. This research involves the use of qualitative y quantitative test and questionnaires to identify students ‘misconceptions. The effectiveness of using computer animations of chemical processes at the particulate level is based on Mayer´s cognitive theory of multimedia learning [6]. This theory assumes that leaners possess separate cognitive channels for processing visual and auditory information.2. Experimental – This study was created as a descriptive study in which the survey technique was used. The study was carried out during the course 2013-2014. The sample consisted of 90 volunteer students (85 males and 5 females) from the first course of Mechanical Engineer degree, during the first semester, introductory chemistry course taught by two different chemistry instructors. Each student made 5 or 4 tests. The three groups which had participated, had the same experience in working with chemicals in lab, and two of the all three had attended the same computer simulations. The scale of the test was a five point Likert type scale with a range of five options. The positive items range from 1= Certainly Agree to 5 = Certainly Disagree. The relevant knowledge before and after the use of visual tools was identified using a pre- and post- test. What they thought that they knew about the topic was measured using a Questionnaire, before and after the use of the visual tools. And finally, only two groups, which had used the visual tools, answered the utility test about the visual tools. Computer animation. This program was about the silver-copper reaction, it was animated as two dimensional and when two objects approach each other, they were animated as colliding and bouncing off each other. The total viewing time for this animation is less than 1 minute. 3. Results and Discussion –The highest post test scores about the knowledge were obtained by students with high prior knowledge. And greatest gains were achieved by students with low prior knowledge who had high disembedding ability and used deep learning strategies. Animation encourages students with low prior knowledge to develop new ideas to create their mental models. Turning to some qualitative aspects of the use of the simulations, discussions with the students after the intervention showed that most students initially assumed that the simulation did not help them in the solution of the problems but were useful in helping with the proper application of the equations. Further discussion revealed some interesting aspects of the students´ actions and attitudes, with several of them admitting that through the simulation cleared something in their minds. 4. Conclusions The use of computer simulation can be helpful in improving problem solving. We recognize that other types of intervention might have been equally effective; but the issue here was whether a particular approach would be effective. 5. References[1] R. Carlson, P. Chandler, J. Sweller, J. Educ. Psych., 95, (2003) p. 629.[2] A. H. Johnstone, Chem. Educ. Res. Pract., 7, (2006) pp 49.[3] A. H. Johnstone, J. Chem. Educ., 87, (2010) pp 22.[4] R. Tasker, R. Dalton, Chem. Educ. Res. Pract., 7, (2006) pp 141.[5] P.J. Garnett, D.F. Treagust, J. Res. Sci. Teach., 29(1992a) pp 121.[6] R. E Mayer, “Multimedia learning” Cambridge University Press, New York, 2001.
机译:1.简介–化学教育研究已经认识到学生经常难以学习化学概念,并针对造成这种困难的原因提出了一些建议,包括学生工作记忆的频繁超负荷[1-4]。关于氧化还原反应的误解和误解的研究集中在学生正确识别氧化还原反应的困难上[5]。在这项工作中,我们报告了一项研究,该研究利用计算机模拟来证明与解决化学问题有关的实验。这项研究的目的是在学生试图解释和解释化学过程时发现错误。这项研究涉及使用定性定量测试和问卷调查来识别学生的误解。在微粒级使用化学过程的计算机动画的有效性基于Mayer的多媒体学习认知理论[6]。该理论假设学习者拥有处理视觉和听觉信息的独立认知渠道。2。实验性–该研究是作为描述性研究而创建的,其中使用了调查技术。该研究在2013-2014年期间进行。该样本由机械工程师学位课程的第一期学期的90名志愿者学生(85名男性和5名女性)组成,在第一学期,由两名不同的化学指导员教授了化学入门课程。每个学生进行5或4次测试。参加的三个小组在实验室中使用化学药品具有相同的经验,三个小组中的两个参加了相同的计算机模拟。测试的规模是五点李克特型规模,有五个选择范围。正项的范围从1 =肯定同意到5 =肯定不同意。通过预测试和后测试确定了使用视觉工具之前和之后的相关知识。在使用视觉工具之前和之后,使用问卷对他们认为自己对该主题的了解进行了测量。最后,只有两个使用了可视工具的小组回答了有关可视工具的实用程序测试。电脑动画。这个程序是关于银铜反应的,它是二维的动画,当两个物体彼此靠近时,它们的动画是碰撞和弹跳。此动画的总观看时间少于1分钟。 3.结果与讨论-具有较高先验知识的学生获得了有关该知识的最高测验分数。具备较高的嵌入能力和使用深度学习策略的先验知识较低的学生,可以获得最大的收获。动画鼓励学历低的学生发展新观念,以建立自己的心理模型。关于使用模拟的一些定性方面,干预后与学生的讨论表明,大多数学生最初认为模拟并不能帮助他们解决问题,但有助于正确地应用方程式。进一步的讨论揭示了学生行为和态度的一些有趣方面,其中一些人承认通过模拟可以清除他们的思想。 4.结论使用计算机仿真有助于改善问题的解决能力。我们认识到其他类型的干预措施可能同样有效。但是这里的问题是一种特定的方法是否有效。 5.参考文献[1] R. Carlson,P。Chandler,J。Sweller,J。Educ。心理学》,95,(2003)p。 629. [2] A. H. Johnstone,化学。教育。 Res。 《实用医学》,第7卷,(2006年),第49页。[3] A. H. Johnstone,《化学杂志》 Educ。,87(2010年)第22页。[4] R.塔瑟,R。道尔顿,化学。教育。 Res。 《实用医学杂志》,第7卷,2006年,第141页。[5]加内特(P.J. Garnett) Treagust,J。Res。科学教,29(1992a)第121页。[6] R. E Mayer,“多媒体学习”,剑桥大学出版社,纽约,2001年。

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