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Mediating Cognitive Transformation with VR 3D Sketching during Conceptual Architectural Design Process

机译:在概念性建筑设计过程中用VR 3D草图调节认知转换

摘要

Communications for information synchronization during the conceptual design phase require designers to employ more intuitive digital design tools. This paper presents findings of a feasibility study for using VR 3D sketching interface in order to replace current non-intuitive CAD tools. We used a sequential mixed method research methodology including a qualitative case study and a cognitive-based quantitative protocol analysis experiment. Foremost, the case study research was conducted in order to understand how novice designers make intuitive decisions. The case study documented the failure of conventional sketching methods in articulating complicated design ideas and shortcomings of current CAD tools in intuitive ideation. The case study’s findings then became the theoretical foundations for testing the feasibility of using VR 3D sketching interface during design. The latter phase of study evaluated the designers’ spatial cognition and collaboration at six different levels: “physical-actions”, “perceptualac ons”, “functional-actions”, “conceptual-actions”, “cognitive synchronizations”, and “gestures”. The results and confirmed hypotheses showed that the utilized tangible 3D sketching interface improved novice designers’ cognitive and collaborative design activities. In summary this paper presents the influences of current external representation tools on designers’ cognition and collaboration as well as providing the necessary theoretical foundations for implementing VR 3D sketching interface. It contributes towards transforming conceptual architectural design phase from analogue to digital by proposing a new VR design interface. The paper proposes this transformation to fill in the existing gap between analogue conceptual architectural design process and remaining digital engineering parts of building design process hence expediting digital design process.
机译:在概念设计阶段进行信息同步通信需要设计人员采用更加直观的数字设计工具。本文介绍了使用VR 3D草图绘制界面替代当前非直观的CAD工具的可行性研究的结果。我们使用了一种顺序混合方法研究方法,包括定性案例研究和基于认知的定量协议分析实验。首先,进行案例研究是为了了解新手设计师如何做出直观决策。该案例研究记录了传统的草图绘制方法在表达复杂的设计思想时存在的失败,以及当前CAD工具在直观思想中的缺点。案例研究的发现随后成为测试在设计中使用VR 3D草图绘制界面的可行性的理论基础。研究的后期阶段在六个不同的级别上评估了设计师的空间认知和协作:“身体动作”,“感知动作”,“功能动作”,“概念动作”,“认知同步”和“手势” 。结果和证实的假设表明,利用有形的3D草图绘制界面可以改善新手设计师的认知和协作设计活动。总之,本文介绍了当前外部表示工具对设计师的认知和协作的影响,并为实现VR 3D草图绘制界面提供了必要的理论基础。通过提出新的VR设计界面,它有助于将概念建筑设计阶段从模拟转换为数字。本文提出了这种转变,以填补模拟概念建筑设计过程与建筑设计过程中其余数字工程部分之间的现有差距,从而加快数字设计过程。

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