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Do Students Gather Information to Inform Design Decisions? Assessment with an Authentic Design Task in First-Year Engineering

机译:学生会收集信息以通知设计决策吗?在第一年工程中进行具有真实设计任务的评估

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摘要

Information gathering is a very important aspect of the design process, one that is used continuously throughout the project to make informed design decisions. This study reports the development of an authentic instrument used to assess skills related to information gathering in first-year engineering students. Existing assessment tools, such as the scenario-based Self- Knowledge Inventory of Lifelong Learning (SKILLS), developed by Conti u26 Fellenz, or the Self- Directed Learning Readiness Scale (SDLRS), developed by Guglielmino, were evaluated. While these have the advantage of being very easy to administer and analyze, one significant disadvantage is that they are self-reported and thus assess perceptions instead of demonstrated skills. For this study, we have developed a coding protocol to qualitatively evaluate written artifacts produced by first-year engineering students as part of their semester design project. The coding protocol identifies the classification, appropriateness, and documentation of individual sources used. The protocol also identifies overall strengths and weaknesses in regard to efficacy of information gathering, use of evidence to support arguments, and documentation of information sources across the artifact as a whole. In a sample of 25 randomly selected student produced memos from a pool of 263, approximately 35% of the sources cited could not be classified due to poor documentation, 76% of the sources used were electronic sources, of which less than 20% were rated as high quality. These results suggest that students did not seek information from a variety of quality sources and that documentation was a significant weakness. Results from this study inform design instruction in future first-year engineering courses.
机译:信息收集是设计过程中非常重要的一个方面,在整个项目中不断使用该信息来做出明智的设计决策。这项研究报告了一种用于评估一年级工程专业学生与信息收集相关技能的可靠工具的发展。现有的评估工具,例如由Conti u26 Fellenz开发的基于场景的终身学习自我知识清单(SKILLS),或由Guglielmino开发的自我指导学习准备量表(SDLRS),都得到了评估。尽管它们具有易于管理和分析的优点,但一个显着的缺点是它们是自我报告的,因此会评估感知而不是已证明的技能。对于本研究,我们已经开发了一种编码协议,以定性评估一年级工程专业学生在其学期设计项目中产生的书面文物。编码协议标识所使用的各个来源的分类,适当性和文档。该协议还确定了有关信息收集效力,使用证据支持论据以及整个工件整个信息源的文档记录方面的总体优缺点。在来自263个库的25个随机选择的学生制作的备忘录样本中,约有35%的引用源由于文档不佳而无法归类,其中76%使用的是电子源,其中不到20%被评为作为高质量。这些结果表明,学生没有从各种优质资源中寻求信息,并且文档是一个明显的弱点。这项研究的结果为将来的第一年工程课程提供了设计指导。

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