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Stepping, cognition and fall risk - The identification of fallers and amelioration of fall risk through interactive dance pad games in older people

机译:踩踏,认知和跌倒风险-通过老年人的互动式跳舞毯游戏识别跌倒者并降低跌倒风险

摘要

With aging, sensorimotor and specific cognitive functions decline with one consequence being an increased fall risk. Taking rapid and wellcoordinated steps is important for safely moving around in a challenging environment and requires functional sensorimotor and cognitive ability to avoid falling.Interactive cognitive-motor training, such as exergaming (exercise within video games) is a recent development from the field of video games. They involve stimuli presented on a projection screen and human gross motor movements as responses. A step pad is an exergame response device that requires players to step in different directions depending on the presented stimuli with step times and errors recorded. Hence, step pad systems combine sensorimotor and cognitive abilities in a functional context.The main aims of the project were:1. To investigate whether an easily administered step test that combines stepping and cognition can predict falls in older people without major cognitive impairment2. To explore whether games/tasks that combine stepping and specific cognitive functions are beneficial in improving sensorimotor and cognitive risk factors for falls in older people.To answer the first question, several step tests were developed based on evidence regarding the importance of specific cognitive functions on fall risk and validated in cross-sectional and cohort studies.To answer the second question, two randomised controlled trials were conducted using different exergames. During both interventions participantsexercised unsupervised at home.The main findings of this project were:- Step tests that include an inhibitory component discriminate between fallers and non-fallers- ‘iCSRT’, a test that combines rapid step initiation with inhibition and response selection predicts falls in older people- Playing a modified open source stepping exergame improved sensorimotor functions- Playing a range of stepping exergames improved some tests of cognitive functioningFindings of this PhD demonstrate that the combination of stepping and executive functioning is associated with falls in older people. An easy-to administer step test using exergame technology can be used as a fall risk screen. Stepping exergames can also be used to improve important sensorimotor and cognitive risk factors for falls. This intervention can be carried out unsupervised in the home setting.
机译:随着年龄的增长,感觉运动和特定的认知功能下降,结果是跌倒风险增加。采取快速而协调良好的步骤对于在充满挑战的环境中安全走动很重要,并且需要功能性感觉运动和认知能力来避免跌倒。互动性认知运动训练,例如锻炼(电子游戏中的锻炼)是视频领域的最新发展游戏。它们涉及在投影屏幕上呈现的刺激和人类的总运动动作作为响应。踏板是一种游戏前响应设备,要求玩家根据呈现的刺激,记录的步进时间和错误,沿不同的方向行走。因此,踏板垫系统在功能范围内结合了感觉运动和认知能力。该项目的主要目的是:1。为了研究结合了踏步和认知的易于管理的踏步测试是否可以预测没有重大认知障碍的老年人跌倒2。为了探讨结合踏步和特定认知功能的游戏/任务是否有助于改善老年人跌倒的感觉运动和认知危险因素。为了回答第一个问题,基于有关特定认知功能对老年人的重要性的证据,开发了若干步测验。为回答第二个问题,我们使用不同的运动游戏进行了两项随机对照试验。该项目的主要发现是:-包括抑制因素的跌倒测试可区分跌倒者和非跌倒者-``iCSRT'',结合了快速的踩踏开始和抑制,反应选择可以预测跌倒的测试在老年人中-玩改良的开源踩踏运动游戏改善了感觉运动功能-玩了一系列踩踏运动游戏改善了对认知功能的一些测试该博士的发现表明,踩踏和执行功能的组合与老年人的摔倒有关。使用exergame技术的易于执行的步骤测试可以用作跌倒风险屏幕。踏步运动也可以用来改善跌倒的重要感觉运动和认知危险因素。该干预可以在家庭环境中不受监督地进行。

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