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Animated Mise-en-scene and aesthetic harmony: An expansion of the traditional principles of animation to 3D computer animation

机译:动画的Mise-en-场景与美学和谐:将传统的动画原理扩展到3D计算机动画

摘要

3D Computer Graphics (CG) has become the dominant medium for modern animated feature films. It is widely understood that traditional principles of animation developed in the 1930s at the Walt Disney Studio remain applicable to this new medium and heavily influence the range of aesthetic motion styles in contemporary animation. Via a frame-by-frame textual analysis of four animated feature films, this thesis tests and confirms the validity of the principles of animation and expands upon them by reinterpreting the Disney principle of appeal as aesthetic harmony, which delineates the way in which character posing and transitions between poses contribute to the animated motion styles that animators work in today.
机译:3D计算机图形学(CG)已成为现代动画故事片的主要媒介。众所周知,沃尔特·迪斯尼工作室(Walt Disney Studio)在1930年代开发的传统动画原理仍然适用于这种新媒体,并且极大地影响了当代动画中美学运动风格的范围。通过对四个动画长片的逐帧文本分析,本文测试并确认了动画原理的有效性,并通过将迪斯尼的吸引力原理重新解释为审美和谐来扩展了动画原理,从而描绘了角色摆姿势的方式。姿势之间的过渡有助于动画师今天使用的动画运动样式。

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    Carter Chris P.;

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  • 年度 2016
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