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Reproduction, mediation, and experience : virtual reality, motion capture and early modern theatre

机译:复制,调解和体验:虚拟现实,动作捕捉和早期现代戏剧

摘要

This article investigates virtual reality representations of performance in London’s late sixteenth-century Rose Theatre, a venue that, by means of current technology, can once again challenge perceptions of space, performance, and memory. The VR model of The Rose represents a virtual recreation of this venue in as much detail as possible and attempts to recover graphic demonstrations of the trace memories of the performance modes of the day. The VR model is based on accurate archeological and theatre historical records and is easy to navigate. The introduction of human figures onto The Rose’s stage via motion capture allows us to explore the relationships between space, actor and environment. The combination of venue and actors facilitates a new way of thinking about how the work of early modern playwrights can be stored and recalled. This virtual theatre is thus activated to intersect productively with contemporary studies in performance; as such, our paper provides a perspective on and embodiment of the relation between technology, memory and experience. It is, at its simplest, a useful archiving project for theatrical history, but it is directly relevant to contemporary performance practice as well. Further, it reflects upon how technology and ‘re-enactments’ of sorts mediate the way in which knowledge and experience are transferred, and even what may be considered ‘knowledge.’ Our work provides opportunities to begin addressing what such intermedial confrontations might produce for ‘remembering, experiencing, thinking and imagining.’ We contend that these confrontations will enhance live theatre performance rather than impeding or disrupting contemporary performance practice. Our ‘paper’ is in the form of a video which covers the intellectual contribution while also permitting a demonstration of the interventions we are discussing.
机译:本文研究了16世纪晚期伦敦玫瑰剧院(Rose Theatre)中虚拟现实的表现表现形式,该场所采用最新技术可以再次挑战人们对空间,表现和记忆的认知。 The Rose的VR模型尽可能详细地代表了这个场所的虚拟娱乐,并尝试恢复当天表演模式的轨迹记忆的图形展示。 VR模型基于准确的考古和剧院历史记录,易于浏览。通过动作捕捉将人物形象引入The Rose的舞台上,使我们能够探索空间,演员和环境之间的关系。场地和演员的结合为思考和存储早期现代剧作家的作品提供了一种新的思路。这样,这个虚拟剧院就被激活以与当代表演研究相交。这样,我们的论文就技术,记忆和经验之间的关系提供了一个视角和体现。简单来说,它是戏剧史上一个有用的存档项目,但它也与当代表演实践直接相关。此外,它还反映了技术和“重演”如何介导知识和经验的传递方式,甚至是可以被认为是“知识”的传递方式。我们的工作提供了机会,着手解决这种中间对抗可能产生的后果。 “记住,体验,思考和想象。”我们认为,这些对抗将增强现场剧院的表演,而不是阻碍或破坏当代表演实践。我们的“论文”以视频的形式出现,既涵盖了智力方面的贡献,又可以演示我们正在讨论的干预措施。

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  • 年度 2012
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  • 正文语种 {"code":"en","name":"English","id":9}
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