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Going around again : modelling standing ovations with a flexible agent-based simulation framework.

机译:再来一遍:使用基于代理的灵活模拟框架对起立鼓掌建模。

摘要

We describe how we have used the CoSMoS process to trans-udform a computer simulation originally developed for the simulation ofudplant development for use in modelling aspects of audience behaviour.udAn existing agent-based simulator is re-factored to simulate a completelyuddierent type of agent in 2D space. This is possible and desirable becauseudthe original simulator was designed with the intention that it could eas-udily be use to model a variety of dierent agents interacting in 2D andud3D space. The resulting simulation will be used to simulate the phe-udnomena of standing ovations in audiences as a model system of tippingudpoint behaviour. Continued development of this simulator, assisted byudthe CoSMoS process, has resulted in a general purpose lightweight sim-udulation framework.
机译:我们描述了我们如何使用CoSMoS流程对计算机仿真进行了转换,该计算机仿真最初是为模拟 udplant开发而开发的,用于对观众行为进行建模。 ud现有的基于Agent的仿真器被重构以完全模拟 uddierent 2D空间中的代理类型。这是可能且合乎需要的,因为原始模拟器的设计目的是可以轻松地用于建模在2D和ud3D空间中交互的各种不同代理。所得的模拟将用于模拟观众中站立鼓掌的phe- udnomena,作为小费 udpoint行为的模型系统。在CoSMoS流程的协助下,该模拟器的不断开发,形成了通用的轻量级仿真/仿真框架。

著录项

  • 作者

    Garnett Philip;

  • 作者单位
  • 年度 2012
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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