首页> 外文OA文献 >MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION).
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MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION).

机译:管理创造力的创造力:合理性,设计和计划(创新,创造,发明,创新,创造)。

摘要

This study presents an operational definition of creativity within the contexts of business, school and community. A design for the strategic management of creativity is developed. Suggestions are made for programs to increase effectiveness in the use of creative skills. Creativity has been viewed in the past as something that happens rather than deliberate activity directed to specific goals. Numerous studies have failed to find a significant relationship between measurements of creative skills and intelligence as delimited by IQ tests and other measures of performance. Creativity can be distinguished as a category, process and quality of intelligence, and both can be defined in qualitative and theoretical terms. Models are constructed in the study to classify creativity. The components of the creative act can be tracked. A model sets parameters and categories for investigations to permit variation of content in a relatively stable sequence of steps. The sequence can be extracted as a method to process ideas from any discourse.
机译:这项研究提出了在企业,学校和社区范围内创造力的运营定义。开发了用于创造力的战略管理的设计。提出了一些计划,以提高创造性技能的使用效率。过去,创造力是发生的事情,而不是针对特定目标的有计划的活动。许多研究未能发现智商测试和其他绩效指标所界定的创造力和智力之间的显着关系。创造力可以区分为智力的类别,过程和质量,并且可以用定性和理论术语来定义。在研究中构建模型以对创造力进行分类。可以跟踪创造性行为的组成部分。模型为调查设置参数和类别,以允许以相对稳定的步骤顺序更改内容。序列可以被提取为处理来自任何话语的想法的方法。

著录项

  • 作者

    BOWERS ROBERT SIDNEY EARL.;

  • 作者单位
  • 年度 1986
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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