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Shallow Water and Navier-Stokes SPH-like numerical modelling of rapidly varying free-surface flows

机译:浅水和Navier-Stokes SPH式快速变化自由表面流的数值模拟

摘要

In coastal engineering, Lagrangian meshless numerical methods have reached a good popularity and they have been applied with success to describe wave breaking, impact of wave on structures and other rapid phenomena. This is due to the fact that they have a number of advantages in comparison with classical Eulerian schemes: no explicit treatment of the free surface and no computational grid mean that sophisticated meshing is not needed for complex geometries and therefore a number of problems that were considered largely intractable using classical Eulerian numerical methods such as finite volume or finite elements can now be simulated. As a relatively new method in Computational Fluid Dynamics, this kind of methods may be considered immature and many fundamental aspects and key characteristics remain to be fully investigated. The solid boundary condition is such an example: imposing closed boundary conditions in meshless methods in general, and in Smoothed Particle Hydrodynamic (SPH) in particular, is still an open problem. In the first chapter of this thesis an approximate Virtual Boundary Particle Method (VBP) for solid boundary conditions in two-dimensional (2-D) SPH models is presented; this is a development of the original VBP method recently proposed by Ferrari et al. (A new 3-D parallel SPH scheme for free-surface flows, Computers & Fluids, 38(6), 1203-1217, 2009). The aim is to maintain the zeroth moment of the kernel function as closely as possible to unity, (a property referred to as zero-consistency), for particles close to solid boundaries. The main advantage of the MVBP in comparison with other methods such as Mirrored Particles is that curved boundaries or boundaries with angles can be easily reproduced.Some authors applied the Smoothed Particle Hydrodynamics (SPH) method to integrate the Shallow Water Equations (SWE) obtaining promising results for simple test cases where no open boundaries are present and the analytical formulation of source terms are applied: with SPH the wet-dry fronts do not need any special treatment, the equations are solved just where the fluid is present and this can potentially speed up the calculations if there are large dry areas in the domain. A 2D Shallow Water code based on the SPH interpolation is developed in the chapters 2 – 4 of this work, with the aim of further improving the capability of these numerical schemes of simulating real flooding events. The SPH-SWEs code is developed following the variational formulation, thanks to this approach the numerical scheme is robust and both the total mass and the momentum are conserved. Some major improvement has been introduced in the SPH-SWEs model in order to make the simulation of real floodings feasible. The Modified Virtual Boundary Particles (MVBP) is used to describe the closed boundaries, the bottom and the friction source term is described by a set of bottom particle. This discretization is effective not just for simple test case but also in for real bathymetries. Moreover, a particle splitting procedure has been inserted: it has the purpose to avoid the lack of resolution due to the variable kernel size being inversely proportional to water depth. This splitting procedure conserves mass and momentum by varying the smoothing length, velocity and acceleration of each refined particle. This improves predictions but does not necessarily provide good shock capturing. This is improved by treating particle interactions as a Riemann problem with MUSCL reconstruction providing stability.The last limitation that inhibits the use of the SPH-SWEs for real flooding simulation is the absence of any method to impose open boundary conditions. These are introduced in chapter 4 by adopting a simplified version of the Characteristic boundary method. Both supercritical and subcritical inflow and outflow boundary conditions can be simulated.Thanks to all the improvements described above, the simulation of two real events by a SPH-SWEs is presented in chapter 4, for the first time. The first case is the Okushiri tsunami occurred in Japan in 1993, whereas the second one is a flooding flood inundation at Thamesmead (UK).In Chapter 5 the simulation of rapidly varying flows is analysed removing the hypothesis of Shallow Water flows: a meshless Lagrangian numerical model called Finite Pointset Method (FPM) for the integration of Navier-Stokes equations in presence of free-surface flow is presented. The Finite Pointset Method (FPM) is a Lagrangian meshless method for numerical integration of pure incompressible Navier-Stokes equations, applied to date just to internal flows. It belongs to SPH like family because each particle carries a vector of field quantities such as pressure, density, velocity etc. and information and physical quantities are approximated using particles in a circular neighbourhood. FPM holds also some remarkable advantages in comparison with classical SPH methods: it is based on a moving least squares approach, where particles are just interpolation points without any associated mass and this means that any order of accuracy can be reached regardless to the particle’s position. In FPM the fluid is described as purely incompressible and the Navier-Stokes equation are solved numerically by means of the projection method therefore no spurious oscillations in the pressure field are present. Moreover in FPM boundary conditions can be analytically enforced using boundary particles and fluid particles can be added and removed in order to preserve the stability of the solution. This fact represents another fundamental advantage in comparison with classical SPH. Originally the FPM has been confined to single or two phase flow, but in chapter 5 it has extended also to free-surface flows by introducing a novel algorithm for free surface detection. In addition to that, a novel formulation of the Projection Method, called Incremental Pressure Projection Method, has been applied in order to preserve the hydrostatic condition.
机译:在海岸工程中,拉格朗日无网格数值方法已广受欢迎,并已成功地用于描述波浪破碎,波浪对结构的影响和其他快速现象。这是由于与传统的欧拉式方法相比,它们具有许多优点:无需对自由表面进行显式处理,也无需计算网格,这意味着复杂的几何形状不需要复杂的网格划分,因此可以考虑许多问题现在,可以使用经典的欧拉数值方法(例如有限体积或有限元素)进行模拟,这在很大程度上是很难解决的。作为计算流体动力学中的一种相对较新的方法,这种方法可能被认为是不成熟的,许多基本方面和关键特性仍有待充分研究。固体边界条件就是这样一个例子:通常在无网格方法中,特别是在平滑粒子流体动力学(SPH)中,施加封闭边界条件仍然是一个未解决的问题。在本文的第一章中,提出了二维(2-D)SPH模型中固体边界条件的近似虚拟边界粒子法(VBP)。这是Ferrari等人最近提出的原始VBP方法的发展。 (针对自由表面流动的新的3-D并行SPH方案,计算机与流体,38(6),1203-1217,2009年)。目的是对于接近实心边界的粒子,将内核函数的零矩保持为尽可能接近统一性(一种称为零一致性的特性)。 MVBP与其他方法(例如``镜像粒子'')相比的主要优点是可以轻松再现弯曲的边界或带有角度的边界。一些作者使用``平滑粒子流体动力学''(SPH)方法对浅水方程(SWE)进行了集成,从而获得了希望简单测试用例的结果,其中不存在任何开放边界,并且使用源术语的分析公式:使用SPH,干湿前沿不需要任何特殊处理,仅在存在流体的位置处求解方程式,这可能会加速如果域中有较大的干燥区域,请向上计算。在本文的第2至第4章中,开发了基于SPH插值的2D浅水代码,其目的是进一步提高这些模拟实际洪水事件的数值方案的能力。 SPH-SWEs代码是按照变分公式开发的,由于采用了这种方法,因此数值方案很健壮,并且总质量和动量都得到了保留。 SPH-SWEs模型中引入了一些重大改进,以使对实际洪水的模拟变得可行。修改的虚拟边界粒子(MVBP)用于描述封闭边界,底部和摩擦源项由一组底部粒子描述。这种离散化不仅对简单的测试用例有效,而且对于实际的测深法也有效。而且,已经插入了一个粒子分裂程序:它的目的是避免由于可变的籽粒大小与水深成反比而导致缺乏分离度。通过改变每个精制粒子的平滑长度,速度和加速度,此拆分过程可节省质量和动量。这样可以改善预测效果,但不一定能提供良好的震动捕捉效果。通过将粒子相互作用视为Riemann问题,并通过提供稳定性的MUSCL重建,可以改善此问题。限制SPH-SWE用于实际洪水模拟的最后一个限制是,没有任何方法可以施加开放边界条件。这些在第4章中通过采用特征边界方法的简化版本进行了介绍。可以模拟超临界和亚临界流入和流出边界条件。由于上述所有改进,第4章首次介绍了SPH-SWE对两个真实事件的模拟。第一个案例是1993年日本发生的奥库里海啸,第二个案例是英国泰晤士河(Thamesmead)发生的洪水泛滥。在第五章中,分析了快速变化的水流模拟,消除了浅水流的假设:无网格拉格朗日提出了在存在自由表面流的情况下用于集成Navier-Stokes方程的有限点集方法(FPM)的数值模型。有限点集方法(FPM)是拉格朗日无网格方法,用于对纯不可压缩的Navier-Stokes方程进行数值积分,迄今为止仅适用于内部流动。它像SPH一样属于SPH系列,因为每个粒子都承载着场量的向量,例如压力,密度,速度等,并且使用圆形邻域中的粒子来近似信息和物理量。与经典SPH方法相比,FPM还具有一些显着优势:它基于移动最小二乘法,其中粒子只是没有任何相关质量的插值点,这意味着无论粒子的位置如何,都可以达到任何精度等级。在FPM中,流体被描述为是完全不可压缩的,并且通过投影方法对Navier-Stokes方程进行了数值求解,因此在压力场中不存在任何寄生振荡。此外,在FPM中,边界条件可以使用边界粒子进行分析强制执行,可以添加和除去流体粒子以保持溶液的稳定性。与经典SPH相比,这一事实代表了另一个基本优势。 FPM最初仅限于单相或两相流,但在第5章中,通过引入一种新颖的自由表面检测算法,它也扩展到了自由表面流。除此之外,为了保持流体静压状态,已经采用了一种新型的投影方法,称为增量压力投影方法。

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    Vacondio Renato;

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  • 年度 2010
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  • 原文格式 PDF
  • 正文语种 Inglese
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