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Der Einsatz von virtual reality in der touristischen Online-Kommunikation aus informationsökonomischer Perspektive

机译:从信息经济角度看虚拟现实在在线旅游交流中的使用

摘要

There has, since the nineteen nineties, been a rapid increase in the use of the internet for marketing and selling tourist products, and internet-based tourism is now governed by keen competition between the providers/suppliers in the tourist trade. This creates a greater need for appropriate measures which will help providers distinguish themselves from other competitors and win customers for their offer. From a marketing-strategic point of view one approach to this problem is to convey product information in a more efficient and customer-friendly way. The 2D technologies currently used on the internet render such progress difficult, mainly because the immaterial nature of tourist goods creates a considerable difference, preceding a purchase, in the amount of information which are at the supplier’s and at the customer’s disposal respectively. The informational asymmetry respecting the quality of tourist services leads to a situation where the customer registers uncertainty and may abstain from effecting a purchase altogether, turning instead to other providers and/or products. There is a need to minimize these uncertainties arising from the informational asymmetry between the supplier and the customer by means of appropriate communication political activities. Computer-based three-dimensional representations (Virtual Reality) have been used to transmit complex information and matters in the areas of technology and natural science since the early nineties. In the tourist industry, in contrast to fields such as architecture, medicine and technical construction, the directed deployment of VR remains an exception; no systematic use is made of VR to provide information in the shape of three-dimensional and interactively accessible representations, and the introduction of such representations in a systematic way faces a number of difficulties: there exists a multitude of VR technologies differing in form and function, no criteria are available for classifying the different VR technologies, and little is known about the adequacy of such criteria from the customer’s point of view. The present work shows that VR is a technology which, from the point of view of the economics of information, is in principle capable of controlling the informational asymmetries between the travel agent and the customer, as well as reducing the uncertainties concerning the quality of the product concerned. It is important to emphasize here that using VR as a signal instrument in online communication the experience qualities, which prevail in the domain of travel products, can be transformed into search qualities and the significance/importance of credence qualities be reduced. VR can thus promote sales during the critical period of browsing in the course of which the customer decides to buy or not to buy, by making it easier for customers to assess relevant properties of tourist products, thereby strengthening the customer’s inclination to buy and preventing market failure due to underrepresentation (and misrepresentation) of information. A holiday resort built according to the criteria developed for selecting VR technologies has been used to test their adequacy from the user’s point of view, showing that users demand simple and fast representations of VR contents and a straightforward VR environment with limited options to navigate and interact. Complex navigation, more numerous and sophisticated interactive options within the VR environment as well as a design using geometrical objects for the exploration of the holiday resort appear to hold a subordinate place in the user’s estimation.
机译:自19世纪90年代以来,互联网在市场上销售和销售旅游产品的使用迅速增加,基于互联网的旅游业现在受到旅游业提供商/供应商之间激烈竞争的支配。这就产生了对采取适当措施的更大需求,这些措施将有助于提供商与其他竞争对手区分开来,并为其报价赢得客户。从营销策略的角度来看,解决此问题的一种方法是以更有效和客户友好的方式传达产品信息。当前在互联网上使用的2D技术使这种进步变得困难,这主要是因为旅游商品的非物质性质在购买之前在供应商和客户处分别提供了大量的信息。尊重旅游服务质量的信息不对称会导致这样一种情况,即客户记录了不确定性,可能完全放弃购买,转而求助于其他提供商和/或产品。有必要通过适当的交流政治活动来减少由于供应商和客户之间的信息不对称而引起的这些不确定性。自九十年代初以来,基于计算机的三维表示(虚拟现实)已被用于在技术和自然科学领域传输复杂的信息和事物。在旅游业中,与建筑,医学和技术建设等领域相比,VR的定向部署仍然是一个例外。尚未有系统地利用VR来提供可交互访问的三维表示形式的信息,并且以系统的方式引入此类表示面临许多困难:存在多种形式和功能不同的VR技术,没有标准可用于对不同的VR技术进行分类,从客户的角度来看,关于这些标准的充分性知之甚少。当前的工作表明,VR是一种从信息经济学的角度出发,在原则上能够控制旅行代理商和客户之间的信息不对称并减少与旅行质量有关的不确定性的技术。有关产品。在此必须重点强调的是,将VR用作在线交流中的信号工具,可以将旅行产品领域中普遍存在的体验质量转换为搜索质量,并降低信用质量的重要性/重要性。因此,VR可以在客户决定购买还是不购买的关键浏览时期内促进销售,方法是让客户更容易地评估旅游产品的相关属性,从而增强客户的购买倾向并阻止市场由于信息陈述不足(和陈述失实)而导致的失败。根据用户选择的角度,根据选择VR技术开发的标准建造的度假胜地已从用户的角度测试了其是否足够,表明用户需要简单快速地表示VR内容以及直观的VR环境,且导航和交互选项有限。虚拟现实环境中复杂的导航,更多和复杂的交互式选项以及使用几何对象进行度假胜地探索的设计似乎在用户的评估中占据了次要位置。

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    Herstell Jan;

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