首页> 外文OA文献 >Der Jugendmedienschutz bei Gewalt darstellenden Computerspielen : Mediengewaltwirkungsforschung, Jugendschutzgesetz, Gewaltdarstellungsverbot Moralpanik
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Der Jugendmedienschutz bei Gewalt darstellenden Computerspielen : Mediengewaltwirkungsforschung, Jugendschutzgesetz, Gewaltdarstellungsverbot Moralpanik

机译:在描述暴力的计算机游戏中保护未成年人的行为:媒体暴力影响研究,未成年人保护法,禁止描绘暴力,道德恐慌

摘要

The present study is on one side devoted to the question of the legitimacy and constitutionality of the restrictions for violent video games within the framework of the regulatory youth media protection system as well as the penal prohibition of depicted violence in Germany. On the other side it is interested in the more actual legal policies to further restrict such games, too. Insofar such restrictions are generally legitimtated with the allegation that violent video games could yield both directly and indirectly aggression-encouraging effects in the most negative sense, the current body of the violent video games effects research is analysed critically in the first part of the study: Initially it is argued that the discipline as a whole in the light of relatively unelaborated, implausible media violence effects models, an as incoherent as equivocal state of research and most grave (endemic) problems (e.g. with the measuring of the media violence exposure or the operationalizing of aggressive behaviour, physical arousal, aggressive cognitions, emotions and a desensitization to real violence) hasn’t (adequately) investigated the effects of violent video games on the players yet. Theoretical and practical nothing speaks for (practically relevant) harmful effects of such games, too, so that prohibitive measures against the same can’t be legitimated with such effects. Against this background the second part of the study deals with the concrete measures for the protection of minors and the general public against violent video games regarding their legitimacy and constitutionality, i.e. the indexing procedure of the Federal Review Board for Media Harmful to Minors (BPjM), the age rating procedure of the Supreme State Youth Authorities (OLJB) and the penal prohibition of depicted violence according to § 131 StGB. Not only is the legitimacy of the individual indexing decisions and confiscatory orders, but is the constitutionality of the indexing procedure and of the § 131 StGB altogether questioned. It is demonstrated, too, that even the in strictly legal terms voluntary age rating procedure for violent video games, which shall be published for adult players only, shows sings of a constitutionally prohibited censorship; the Pan European Game Information (PEGI)-system is discussed as an alternative. The third and last part of the study addresses the development of the political debates on violent video games in Germany especially within the decade following the so called Erfurt massacre (26. April 2002). The focus is on a discussion of three problems: (1) The draft law for improving the youth protection (JuSchVerbG) tabled by the Bavarian state government in February 2007 after the so called Emsdetten school shooting (20. November 2006), which remains to be the only concrete draft for tightenings of the Youth Protection Act (JuSchG) and a new penal prohibition of depicted violence especially for video games (§ 131a StGB). (2) The research report no. 101 by the Criminological Research Institute of Lower Saxony (KFN), a spiritus rector for the Bavarian draft and the debate on the whole, which wanted to analyse the appropriateness of the age ratings for violent video games by the German Entertainment Software Self-Regulation Body (USK). (3) The 1st Youth Protection Act Amending Law (1. JuSchGÄndG), i.e. the actual reform of the JuSchG. Due to the discussed problems of the German youth media protection against violent video games a liberalization of the same finally is put up for renegotiation
机译:本研究一方面侧重于在监管性青年媒体保护系统的框架内严格限制暴力视频游戏的合法性和合宪性问题,以及在德国对描绘性暴力的刑事禁止。另一方面,它也对更严格的法律政策感兴趣,以进一步限制此类游戏。就此类限制而言,一般认为暴力视频游戏可以在最消极的意义上直接或间接地产生鼓励攻击的效果,因此在研究的第一部分中对当前的暴力视频游戏效果研究进行了严格的分析:最初有人认为,该学科作为一个整体,是基于相对详尽的,令人难以置信的媒体暴力影响模型,模棱两可的研究状态和最严重的(地方性)问题(例如,衡量媒体暴力暴露程度或侵略性行为,身体唤醒,侵略性认知,情绪以及对真实暴力的不敏感性的可操作性尚未(充分)调查暴力视频游戏对玩家的影响。从理论上和实践上讲,这种游戏的有害影响也无济于事,因此,针对此类游戏的禁止性措施也不能因此合法化。在此背景下,研究的第二部分涉及保护未成年人和公众免受暴力视频游戏合法性和合宪性影响的具体措施,即联邦针对未成年人的媒体审查委员会(BPjM)的索引编制程序,最高州青年局(OLJB)的年龄评定程序以及根据§131 StGB的刑事禁止描绘暴力行为。不仅单个索引决策和没收令的合法性受到质疑,而且索引程序和§131 StGB的合宪性也受到质疑。事实也证明,就严格意义上来说,暴力视频游戏的自愿年龄分级程序只适用于成年玩家,也表明了宪法禁止的审查制度;泛欧洲游戏信息(PEGI)系统作为替代方案进行了讨论。该研究的第三部分和最后一部分论述了德国关于暴力视频游戏的政治辩论的发展,特别是在所谓的爱尔福特大屠杀(2002年4月26日)之后的十年内。重点是对三个问题的讨论:(1)巴伐利亚州政府于2007年2月在所谓的Emsdetten学校枪击事件(2006年11月20日)之后提出了改善青少年保护的法律草案(JuSchVerbG),该草案至今仍未解决。是收紧《青少年保护法》(JuSchG)的唯一具体草案,并且是针对暴力描绘的新的刑法禁令,尤其是针对视频游戏的禁令(第131a条)。 (2)研究报告编号下萨克森州犯罪研究所(KFN)的第101号报告,该报告是巴伐利亚选秀大会的精神顾问,并进行了全面辩论,该会议希望分析德国娱乐软件自我监管机构对暴力视频游戏的年龄分级的适当性(美元)。 (3)第一部《青少年保护法修正案》(JuSchGändG),即JuSchG的实际改革。由于德国青年媒体针对暴力视频游戏的保护存在讨论的问题,因此最终提出了自由化以重新谈判

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