Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, ufffcgamification has been found to increase engagement and ufffcencourage targeted behaviours among users. This paper presents ufffcthe gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.ufffcOur goal with gamification was to improve lecture attendance, ufffccontent understanding, problem solving skills and general ufffcengagement. The success of this intervention was measured using ufffccourse marks, lecturer evaluations, lecture attendance, and a ufffcquestionnaire; all with strongly positive results. However, this ufffcmust be balanced against the costs, both monetary and time, required to successfully implement gamification.
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