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Towards Visual Localization, Mapping and Moving Objects Tracking by a Mobile Robot: a Geometric and Probabilistic Approach

机译:面向视觉定位,移动机器人跟踪和移动对象的追踪:一种几何和概率方法

摘要

In this thesis we give new means for a machine to understand complex and dynamic visual scenes in real time. In particular, we solve the problem of simultaneously reconstructing a certain representation of the world's geometry, the observer's trajectory, and the moving objects' structures and trajectories, with the aid of vision exteroceptive sensors. We proceeded by dividing the problem into three main steps: First, we give a solution to the Simultaneous Localization And Mapping problem (SLAM) for monocular vision that is able to adequately perform in the most ill-conditioned situations: those where the observer approaches the scene in straight line. Second, we incorporate full 3D instantaneous observability by duplicating vision hardware with monocular algorithms. This permits us to avoid some of the inherent drawbacks of classic stereo systems, notably their limited range of 3D observability and the necessity of frequent mechanical calibration. Third, we add detection and tracking of moving objects by making use of this full 3D observability, whose necessity we judge almost inevitable. We choose a sparse, punctual representation of both the world and the moving objects in order to alleviate the computational payload of the image processing algorithms, which are required to extract the necessary geometrical information out of the images. This alleviation is additionally supported by active feature detection and search mechanisms which focus the attention to those image regions with the highest interest. This focusing is achieved by an extensive exploitation of the current knowledge available on the system (all the mapped information), something that we finally highlight to be the ultimate key to success.
机译:在本文中,我们提供了一种新的方法,使机器可以实时理解复杂的动态视觉场景。特别是,我们解决了借助视觉外在感知传感器同时重建世界几何形状,观察者轨迹以及运动物体的结构和轨迹的某种表示形式的问题。我们将问题分为三个主要步骤:首先,我们为单眼视觉提供了同时定位和制图问题(SLAM)的解决方案,该问题能够在最病态的情况下充分发挥作用:观察者接近场景在直线上。其次,我们通过使用单眼算法复制视觉硬件来整合完整的3D即时可观察性。这使我们能够避免经典立体音响系统的某些固有缺陷,尤其是其有限的3D可观察性范围以及频繁进行机械校准的必要性。第三,我们利用这种完整的3D可观察性来增加对运动物体的检测和跟踪,我们判断其必要性几乎是不可避免的。为了减轻图像处理算法的计算量,我们选择了稀疏的,准时的世界和运动对象的表示形式,这是从图像中提取必要的几何信息所必需的。主动特征检测和搜索机制还额外支持了这种缓解措施,该机制将注意力集中在具有最高兴趣的图像区域上。通过广泛利用系统上可用的当前知识(所有映射的信息)来实现这一重点,我们最终强调这是成功的最终关键。

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    Sola Joan;

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  • 年度 2007
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