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Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

机译:隐式蒙皮:使用联系人建模进行实时蒙皮变形

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摘要

Geometric skinning techniques, such as smooth blending or dual-quaternions, are very popular in the industry for their high performances, but fail to mimic realistic deformations. Other methods make use of physical simulation or control volume to better capture the skin behavior, yet they cannot deliver real-time feedback. In this paper, we present the first purely geometric method handling skin contact effects and muscular bulges in real-time. The insight is to exploit the advanced composition mechanism of volumetric, implicit representations for correcting the results of geometric skinning techniques. The mesh is first approximated by a set of implicit surfaces. At each animation step, these surfaces are combined in real-time and used to adjust the position of mesh vertices, starting from their smooth skinning position. This deformation step is done without any loss of detail and seamlessly handles contacts between skin parts. As it acts as a post-process, our method fits well into the standard animation pipeline. Moreover, it requires no intensive computation step such as collision detection, and therefore provides real-time performances.
机译:几何蒙皮技术(例如平滑混合或双四元数)因其高性能而在行业中非常流行,但无法模仿现实的变形。其他方法利用物理模拟或控制音量来更好地捕获皮肤行为,但它们无法提供实时反馈。在本文中,我们提出了第一个实时处理皮肤接触效果和肌肉凸起的纯几何方法。该洞察力是利用体积隐式表示的高级合成机制来校正几何蒙皮技术的结果。网格首先由一组隐式表面近似。在每个动画步骤中,这些曲面都是实时组合的,并从其平滑蒙皮位置开始,用于调整网格顶点的位置。完成该变形步骤不会损失任何细节,并且可以无缝处理蒙皮部件之间的接触。由于它是后期处理,因此我们的方法非常适合标准动画管道。此外,它不需要诸如碰撞检测之类的密集计算步骤,因此可提供实时性能。

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