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Playful activity post-learning improves training performance in Labrador Retriever dogs (Canis lupus familiaris)

机译:学习后的嬉戏活动提高了拉布拉多猎犬(犬天狼犬)的训练性能

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摘要

Situations that are emotional and arousing have an effect on cognitive performance. It is thought that beta adrenergicudactivation and the release of stress hormones enhance memory consolidation and lead to an increase inudmemorability of emotional events. This beneficial effect has been shown in humans, non-human primates andudrodents. Techniqueswhich could enhancememory for learning specific taskswould be highly valuable, especiallyudin dogs, which are extensively trained to aid humans.udA pseudo-randomized, counterbalanced, between subject study designs was utilised and 16 Labrador Retrieversudranging from 1 to 9 years of agewere trained in a 2-choice discrimination paradigm. After task acquisition, eitheruda playful activity intervention (N= 8) or a resting period (N= 8) took place, lasting for 30 min.udA range of factors including age, sex, training experience and trials to criterion on each day was subjected to audmultiple factor/covariate General Linear Model analysis. The results show that playful activity post-learning improvedudtraining performance evidenced by fewer trials needed to re-learn the task 24 h after initial acquisitionud(playful activity group: mean number of trials 26, SD 6; resting group: mean number of trials 43, SD 19, effectudsize 1.2). Average heart rate, as a measure of arousal, during the interventionwas significantly higher in the playfuludactivity group (143 beats/min, SD 16) versus the resting group (86 beats/min, SD 19, P b 0.001). Salivary cortisoluddid not significantly differ between groups during training, however a significant decrease (T:−4.1 P b 0.01)udwas seen after the playful activity.udTo our knowledge this is the first evidence that posttraining activity may influence training performance in dogs.
机译:情绪激动的情况会影响认知能力。据认为,β肾上腺素能/失活和应激激素的释放增强了记忆巩固,并导致情绪事件的记忆增强。这种有益作用已在人类,非人类灵长类动物和啮齿动物中显示。可以增强记忆以学习特定任务的技术将非常有价值,尤其是 udin狗,该狗经过了广泛的训练以帮助人类。 ud使用了伪随机,平衡的主题研究设计,使用了16只拉布拉多猎犬,其学习时间为1到9年。对年龄进行了2选择歧视范式的培训。完成任务后,进行了一次嬉戏活动干预(N = 8)或休息时间(N = 8),持续了30分钟。 ud一系列因素,包括年龄,性别,训练经验和试验,均以此为依据对第1天进行了多因素/协变量通用线性模型分析。结果表明,学习后的嬉戏活动改善了训练的表现,这是由最初获得后24小时重新学习任务所需的更少的试验证明的 ud(嬉戏活动组:平均试验次数26次,标准差6次;休息组:平均次数试验43,标准差19,效果扩大1.2)。嬉戏活动组(143次/分钟,SD 16)与静息组(86次/分钟,SD 19,P b 0.001)相比,干预期间的平均心率显着提高。在训练过程中,两组之间的唾液皮质醇水平没有显着差异,但是在嬉戏活动后,唾液皮质醇的水平没有显着降低(T:−4.1 P b 0.01)。 ud据我们所知,这是训练后活动可能会影响训练后表现的第一个证据。小狗。

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